我遇到了Admob問題,導致廣告加載時滯後很多。我有Android和iOS的Admob設置,並且問題只出現在Android上。即使運行在較老的iPhone上,也幾乎沒有延遲,而高端Android手機(Nexus 6p和LG G4)則有滯後性。我使用Xamarin Studio和Monogame的框架來構建我的應用程序。我也嘗試了分別對廣告進行線索化。Admob僅在Android上延遲
我搜遍了所有的答案,我知道我發現了一些關於android堆的限制/大小?這可能是一個問題嗎?有時我的遊戲沒有收到廣告時就會延遲,但我相信廣告的動畫可能會成爲問題。預先感謝您的幫助!
這是我的代碼:
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
// Create our OpenGL view, and display it
// !IMPORTANT!
var g = new Game1();
//SetContentView((View)g.Services.GetService(typeof(View)));
//createAds((View)g.Services.GetService(typeof(View)));
createAds(g.Services.GetService<View>());
// !IMPORTANT!
g.Run();
}
private void createAds(View window)
{
var frameLayout = new FrameLayout(this);
var linearLayout = new LinearLayout(this);
frameLayout.AddView(window);
adView = new AdView(this);
adView.AdUnitId = AD_UNIT_ID;
adView.AdSize = AdSize.SmartBanner;
adView.SetBackgroundColor(Android.Graphics.Color.Transparent);
linearLayout.AddView(adView);
frameLayout.AddView(linearLayout);
SetContentView(frameLayout);
var myThread = new Thread(new ThreadStart(() =>
{
var requestbuilder = new AdRequest.Builder();
RunOnUiThread(() =>
{
adView.LoadAd(requestbuilder.Build());
});
}));
myThread.Priority = (System.Threading.ThreadPriority)(Android.OS.ThreadPriority)(-20);
myThread.Start();
}
無需在單獨的線程上運行'adView.LoadAd'。 admob已經爲你做到了。請參閱[這裏](https://developers.google.com/android/reference/com/google/android/gms/ads/AdView.html#loadAd(com.google.android.gms.ads.AdRequest)) – rpattabi