你需要等待圖像加載
window.onload = function() {
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var img = new Image();
img.src = "hand.jpg";
//================================================================
// this event will only get called after you have returned from this function
img.onload = function() {
ctx.drawImage(img, 10, 10,50,50);
}
//================================================================
// The image has not loaded at this point
// the following code will always be working on an empty canvas
var imgData = ctx.getImageData(10,10,50,50);
console.log(imgData.data.toString()); //return 0's
for (var i=0;i<imgData.data.length;i+=4)
{
imgData.data[i]=255-imgData.data[i];
imgData.data[i+1]=255-imgData.data[i+1];
imgData.data[i+2]=255-imgData.data[i+2];
imgData.data[i+3]=255;
}
ctx.putImageData(imgData,100,100);
//================================================================
// onload will fire after this point
}
要解決
window.onload = function() {
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var img = new Image();
img.src = "hand.jpg";
img.onload = function() {
ctx.drawImage(img, 10, 10,50,50);
var imgData = ctx.getImageData(10,10,50,50);
for (var i=0;i<imgData.data.length;i+=4){
imgData.data[i]=255-imgData.data[i];
imgData.data[i+1]=255-imgData.data[i+1];
imgData.data[i+2]=255-imgData.data[i+2];
imgData.data[i+3]=255;
}
ctx.putImageData(imgData,100,100);
}
}
BTW你可以用
ctx.globalCompositeOperation = "difference";
ctx.fillStyle = "white"
ctx.fillRect(0,0,ctx.canvas.width,ctx.canvas.height);
ctx.globalCompositeOperation = "source-over"; // restore default
反轉圖像顏色
非常感謝!我不會期待這一點。現在我有另一個問題。我複製了你的代碼,它說(畫布被交叉源數據污染了)。我知道這是一個常見問題,但是stackoverflow上的所有答案都不適用於我。我只在本地運行這個 –
@UniSoundWaterloo如果你在本地主機上運行,確保圖像也來自相同的。如果圖像來自文件存儲區,則無法使用該圖像 – Blindman67
男人,你太棒了! –