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我擡頭看了幾個ObservableCollection
的實現,這裏就是我最終的結果。我在啓動服務時得到了ADD的事件,但是當我調用並更新列表中的對象的屬性時,集合根本不會通知或觸發。ObservableCollection不會引發CollectionChnaged
ObservableCollection
處理程序。
public class iGamingObservableCollection
{
ObservableCollection<GameInstance> _contentList;
public iGamingObservableCollection()
{
_contentList = new ObservableCollection<GameInstance>();
_contentList.CollectionChanged += ContentCollectionChanged;
}
public ObservableCollection<GameInstance> ContentList
{
get { return _contentList; }
}
public void ContentCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Remove)
{
foreach (GameInstance item in e.OldItems)
{
Console.WriteLine("removed: State is now: " + item.InstanceState);
//Removed items
}
}
else if (e.Action == NotifyCollectionChangedAction.Add)
{
foreach (GameInstance item in e.NewItems)
{
Console.WriteLine("added: State is now: " + item.InstanceState);
//Added items
//item.PropertyChanged += InstancePropertyChange;
}
}
else if (e.Action == NotifyCollectionChangedAction.Replace)
{
foreach (GameInstance item in e.NewItems)
{
Console.WriteLine("changed: State is now: " + item.InstanceState);
//Changed items
//item.PropertyChanged += InstancePropertyChange;
}
}
else if (e.Action == NotifyCollectionChangedAction.Replace)
{
foreach (GameInstance item in e.OldItems)
{
Console.WriteLine("changed: State is now: " + item.InstanceState);
//Changed items
//item.PropertyChanged += InstancePropertyChange;
}
}
}
ObservableCollection
控制器
public class InstanceManagerService : IInstanceManager
{
//TODO: FIX THAT CLASS.. THIS IS INITIAL IMPLEMENTATION!!!
IGameInstanceRepository instanceRepository;
iGamingObservableCollection notifyList = new iGamingObservableCollection();
//private Timer updateNotifierTimer;
public InstanceManagerService(IGameInstanceRepository instanceRepository)
{
this.instanceRepository = instanceRepository;
populateNotifyList();
//updateNotifierTimer = new Timer((e) => { populateNotifyList(); }, null, 120 , (int)(TimeSpan.FromMinutes(2).TotalMilliseconds));
}
private void populateNotifyList()
{
var list = instanceRepository.getInstances();
foreach (var l in list)
{
notifyList.ContentList.Clear();
notifyList.ContentList.Add(l);
}
Console.WriteLine("Notify list content updated.");
}
public bool releaseInstance(Guid instanceId)
{
if (instanceRepository.UpdateGameInstanceToFree(instanceId))
{
var notifyTask = notifyList.ContentList.Where(g => g.Id == instanceId).FirstOrDefault();
notifyTask.InstanceState = InstanceState.Free;
return true;
}
return false;
}
我以前有過,但不知怎的,它停止工作,我結束了這一點。我將嘗試恢復使用INotifyPropertyChanged的模型。 – vLr