我在Form1頂層有一個標誌:addFrame在構造函數中設置爲false。 然後在皮特事件中,我檢查它是否讓我畫,如果它的真實也讓我畫。這裏的問題是,我希望能夠在第一次運行程序時進行繪製! 但是,當我將trackBar移動到右側時,我不想讓它畫任何東西。如何使用標誌繪製或不繪製pictureBox繪畫事件?
private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
moveCounter++;
label6.Text = moveCounter.ToString();
if (addFrame == false)
{
WireObjectGraphics.Draw(wireObject1, g);
}
else
{
addFrame = false;
WireObjectGraphics.Draw(wireObject1, g);
}
}
這是按鈕點擊事件,其中IM點擊設置ADDFRAME爲true:
private void button16_Click(object sender, EventArgs e)
{
wireObjectAnimation1.AddFrame();
addFrame = true;
trackBar1.Select();
}
而且在這種情況下,我想使滾動條事件,如果我的跟蹤條移到沒有任何繪畫,然後只是在pictureBox中顯示圖像不要畫任何東西!但是如果我把它移到右邊,並且已經有繪製,那麼就顯示它們。
如果我將它移動到左側,則顯示以前的平局。
private void trackBar1_Scroll(object sender, EventArgs e)
{
if (addFrame == false)
{
}
else
{
currentFrameIndex = trackBar1.Value - 1;
textBox1.Text = "Frame Number : " + trackBar1.Value;
wireObject1.woc.Set(wireObjectAnimation1.GetFrame(currentFrameIndex));
trackBar1.Minimum = 0;
trackBar1.Maximum = fi.Length - 1;
if (checkBox1.Checked)
{
setpicture(trackBar1.Value);
Graphics g = Graphics.FromImage(pictureBox1.Image);
g.Clear(SystemColors.Control);
pictureBox1.Invalidate();
}
else
{
setpicture(trackBar1.Value);
}
pictureBox1.Refresh();
button1.Enabled = false;
button2.Enabled = false;
button3.Enabled = false;
button4.Enabled = false;
button8.Enabled = false;
SaveFormPicutreBoxToBitMapIncludingDrawings(currentFrameIndex);
return;
}
}
這是WireObjectGraphics類繪製函數:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace AnimationEditor
{
class WireObjectGraphics
{
static Point connectionPointStart;
static Point connectionPointEnd;
static SolidBrush brush;
static Pen p = null;
public WireObjectGraphics()
{
}
public static void Draw(WireObject wo, Graphics graphics)
{
brush = new SolidBrush(Color.Red);
p = new Pen(brush);
Graphics g = graphics;
WireObject wireObject1 = wo;
if (wireObject1 != null)
{
for (int idx = 0; idx < wireObject1.woc.Point_X.Count; ++idx)
{
Point dPoint = new Point((int)wireObject1.woc.Point_X[idx], (int)wireObject1.woc.Point_Y[idx]);
dPoint.X = dPoint.X - 5; // was - 2
dPoint.Y = dPoint.Y - 5; // was - 2
Rectangle rect = new Rectangle(dPoint, new Size(10, 10));
g.FillEllipse(brush, rect);
// bitmapGraphics.FillEllipse(brush, rect);
// g.FillEllipse(brush, rect);
}
for (int i = 0; i < wireObject1._connectionstart.Count; i++)
{
int startIndex = wireObject1._connectionstart[i];
int endIndex = wireObject1._connectionend[i];
connectionPointStart = new Point((int)wireObject1.woc.Point_X[startIndex], (int)wireObject1.woc.Point_Y[startIndex]);
connectionPointEnd = new Point((int)wireObject1.woc.Point_X[endIndex], (int)wireObject1.woc.Point_Y[endIndex]);
p.Width = 2;
g.DrawLine(p, connectionPointStart, connectionPointEnd);
// bitmapGraphics.DrawLine(p, connectionPointStart, connectionPointEnd);
}
}
}
}
}
我需要的是,第一次運行該程序能夠得出! 然後當移動trackBar到右檢查繪製是否已經存在顯示他們,如果不存在只顯示圖像,只有當我點擊按鈕,它會添加畫框上的畫。
如果我移到左邊,allways會顯示我在其他幀中所做的繪製。
WireObject類:
構造:
class WireObject
{
private string an;
private bool fnExt;
public string lockObject;
private int idx;
public WireObjectCoordinates woc;
private List<int> connectionStart = new List<int>();
private List<int> connectionEnd = new List<int>();
private const string version = "01.00";
string wo_name;
public WireObject(string name)
{
wo_name = name;
woc = new WireObjectCoordinates();
fnExt = false;
}
在wireobject類我有一個連接點(像素),如刪除像素一樣保存和加載一些功能...
WireObjectCoordinates類是:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AnimationEditor
{
class WireObjectCoordinates
{
public List<float> Point_X = new List<float>();
public List<float> Point_Y = new List<float>();
public WireObjectCoordinates()
{
}
public WireObjectCoordinates(WireObjectCoordinates w)
{
Point_X.AddRange(w.Point_X);
Point_Y.AddRange(w.Point_Y);
}
public void Set(WireObjectCoordinates w)
{
if (w == null)
{
}
else
{
for (int i = 0; i < Point_X.Count; i++)
{
Point_X[i] = w.Point_X[i];
Point_Y[i] = w.Point_Y[i];
}
}
}
}
}
問題依然存在m1與標誌何時顯示像素的意思何時以及如何調用paintBox1.Refresh();但是一旦使用內部的Draw函數,一旦它不會。當我運行程序時,讓我使用繪圖功能,一旦我將trackBar移動到右側,不要使用繪圖功能。 。
我現在的問題是滾動事件和繪圖事件中的addFrame中的標誌如何使程序運行時讓我畫,當我將軌道條移動到右邊例如不讓我畫。畫我的意思是顯示我已經做的畫!顯示/不顯示。 – user1544479 2012-07-29 12:38:56
請勿在評論中添加信息。編輯你的問題。 – 2012-07-29 12:55:56
你讓我們猜測WireObject是什麼。 – LarsTech 2012-07-29 13:14:50