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我有一個問題,調用播放器的x位置和y位置。當我打電話origin_object.x並與類彈origin_object.y它給了我這個錯誤:未定義的方法(NoMethodError)ruby和Gosu
asteroids.rb:35:in `update': undefined method `x' for #<Player:0x007fa7c307c520> (NoMethodError)
from /usr/local/lib/ruby/gems/2.2.0/gems/gosu-0.10.4/lib/gosu/patches.rb:135:in `tick'
from /usr/local/lib/ruby/gems/2.2.0/gems/gosu-0.10.4/lib/gosu/patches.rb:135:in `tick'
from asteroids.rb:68:in `<main>'
這是我的代碼:
class Player
attr_accessor :x, :y, :angle, :lives, :score
def initialize
@image = Gosu::Image.new("assets/nave1.png")
@x = @y = @vel_x = @vel_y = @angle = 0.0
@score = 0 #Puntaje
@lives = 5 #Vida
end
end
這是彈丸文件
class Projectile
attr_reader :x, :y, :angle
def initialize(origin_object)
@alive = true
@x, @y = origin_object.x, origin_object.y
@angle = origin_object.angle
@speed_modifier = 7
@image = Gosu::Image.new('assets/projectile.png')
@distance_traveled, @max_distance = 0, 50
end
end
這是主要文件(我用來運行該項目)
require 'gosu'
require './lib/Player.rb'
require './lib/Projectile.rb'
class GameWindow < Gosu::Window
def initialize
super(1000, 700, false) #Creacion Pantalla
self.caption = "Asteroids Redes" #Titulo Pantalla
@font = Gosu::Font.new(self, "assets/victor-pixel.ttf", 34)
end
def setup_game
@player = Player.new
@player.warp(650, 350)
@game_in_progress = true
@projectiles = []
end
#--------------------------------------#
def update
if Gosu::button_down? Gosu::KbQ #Salir con tecla Q
close
end
if button_down? Gosu:: KbP
setup_game unless @game_in_progress
end
if @player #si existe jugador permite moverlo
if Gosu::button_down? Gosu::KbSpace
p @player.x
#@projectiles << Projectile.new(p @player)
end
if Gosu::button_down? Gosu::KbLeft or Gosu::button_down? Gosu::GpLeft then
@player.turn_left
end
if Gosu::button_down? Gosu::KbRight or Gosu::button_down? Gosu::GpRight then
@player.turn_right
end
if Gosu::button_down? Gosu::KbUp or Gosu::button_down? Gosu::GpButton0 then
@player.accelerate
end
@player.move
@projectiles.each {|projectile| projectile.move}
end
end
#--------------------------------------#
def draw
unless @game_in_progress #Si el no se esta ejecutando muestra el menu
@font.draw("ASTEROIDS", 260, 220, 50, 3, 3, Gosu::Color::rgb(255, 255, 255))
@font.draw("Presiona 'p' Para Jugar", 300, 320, 50, 1, 1, Gosu::Color::rgb(13, 123, 255))
@font.draw("Presiona 'q' Para Salir", 305, 345, 50, 1, 1, Gosu::Color::rgb(13, 123, 255))
end
if @player #Si existe jugador lo dibuja
@player.draw
@projectiles.each {|projectile| projectile.draw}
end
end
#--------------------------------------#
end
#........................................#
window = GameWindow.new
window.show