我正在試驗AudioTrack類。基本上,我的應用程序必須在用戶觸摸屏幕上的特定對象時生成聲音。我用this example作爲指導。
我的應用程序似乎工作,因爲它應該,但通常觸摸屏幕約一分鐘後,它崩潰了:
從生成類AudioTrack:play()對未初始化的AudioTrack調用
07-02 20:40:53.459: E/AndroidRuntime(11973): FATAL EXCEPTION: Thread-10
07-02 20:40:53.459: E/AndroidRuntime(11973): java.lang.IllegalStateException: play() called on uninitialized AudioTrack.
07-02 20:40:53.459: E/AndroidRuntime(11973): at android.media.AudioTrack.play(AudioTrack.java:824)
07-02 20:40:53.459: E/AndroidRuntime(11973): at com.mysounds_experimental.SoundThread.playSound(SoundThread.java:108)
07-02 20:40:53.459: E/AndroidRuntime(11973): at com.mysounds_experimental.SoundThread.run(SoundThread.java:69)
方法聽起來
public void initAudioTrack() {
int bufferSize = AudioTrack.getMinBufferSize(sampleRate
, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT);
audioTrack = new AudioTrack(
AudioManager.STREAM_MUSIC
, sampleRate
, AudioFormat.CHANNEL_CONFIGURATION_MONO
, AudioFormat.ENCODING_PCM_16BIT
, bufferSize
, AudioTrack.MODE_STREAM);
}
private void playSound(){
audioTrack.write(generatedSnd, 0, numSamples);
audioTrack.play();
}
public void stopPlaying() {
audioTrack.flush();
audioTrack.stop();
audioTrack.release();
}
@Override
public void run() {
while (mRun) {
try{
Thread.sleep(200);
while(soundCycle){
if(freqOfTone != -1f) {
generateTone();
playSound();
Thread.sleep(200);
}
}
} catch(InterruptedException e){
// soundCycle = false;
// soundPool.stop(BEEP);
}
}
}
這是一個方法自定義查看我的線程
@Override
public boolean onTouchEvent(final MotionEvent ev) {
int currentXPosition = (int) ev.getX();
int currentYPosition = (int) ev.getY();
if(ev.getX() < smBitmap.getWidth())
if(ev.getY() < smBitmap.getHeight()){
tempCol = smBitmap.getPixel(currentXPosition, currentYPosition);
}
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
sThread.freqOfTone = getFreqPreset(tempCol);
if(col != tempCol){
// sThread.initAudioTrack();
sThread.interrupt();
if(shouldInit) {
shouldInit = false;
sThread.initAudioTrack();
}
sThread.soundCycle = true;
col = tempCol;
invalidate();
}
break;
}
case MotionEvent.ACTION_MOVE: {
sThread.freqOfTone = getFreqPreset(tempCol);
if (tempCol == -1 || tempCol == 0) {
sThread.soundCycle = false;
shouldInit = true;
// sThread.stopPlaying();
sThread.interrupt();
invalidate();
} else {
if(col != tempCol){
sThread.interrupt();
col = tempCol;
invalidate();
}else {
sThread.soundCycle = true;
col = tempCol;
invalidate();
}
}
break;
}// case ACTION_MOVE
case MotionEvent.ACTION_UP: {
sThread.soundCycle = false;
shouldInit = true;
// sThread.stopPlaying();
sThread.interrupt();
col = -1;
mActivePointerId = INVALID_POINTER_ID;
break;
}// case ACTION_UP
}
return true;
}
任何想法w hy這是怎麼回事?
'// sThread.initAudioTrack();'取消這個 –
我說取消註釋,不刪除 –
對不起,我的意思是說取消註釋。 – droid8421