我有一個Pyqt4 pyuic生成的.py文件。在這個文件中,我有一個工具欄和一個連接到actionRotate
動作的旋轉圖標。這是代碼的一小部分;從另一個文件訪問操作按鈕PyQt4
from PyQt4 import QtCore, QtGui
try:
_fromUtf8 = QtCore.QString.fromUtf8
except AttributeError:
def _fromUtf8(s):
return s
try:
_encoding = QtGui.QApplication.UnicodeUTF8
def _translate(context, text, disambig):
return QtGui.QApplication.translate(context, text, disambig, _encoding)
except AttributeError:
def _translate(context, text, disambig):
return QtGui.QApplication.translate(context, text, disambig)
class Ui_Program(object):
def setupUi(self, UI_Class):
UI_Class.setObjectName(_fromUtf8("UI_Class"))
...
self.toolBar = QtGui.QToolBar(UI_Class)
self.toolBar.setObjectName(_fromUtf8("toolBar"))
UI_Class.addToolBar(QtCore.Qt.TopToolBarArea, self.toolBar)
self.toolBar.addAction(self.actionRotate)
self.actionRotate = QtGui.QAction(UI_Class)
self.actionRotate.setCheckable(True)
self.actionRotate.setIcon(icon10)
self.actionRotate.setObjectName(_fromUtf8("actionRotate"))
所以,如果我嘗試它是否被選中或不從它的工作原理是在底部例如另一個類到達actionRotate
按鈕;
import PyQt4
import sys
from PyQt4.QtGui import *
from PyQt4 import QtGui, QtCore
from PyQt4 import QtGui
from DropDownActions import *
import pickle
import OpenGLcode
from OpenGL.GL import *
import PYQT_PROGRAM
import numpy as np
import sqlite3 as sq
try:
_fromUtf8 = QtCore.QString.fromUtf8
except AttributeError:
def _fromUtf8(s):
return s
try:
from OpenGL import GL
except ImportError:
app = QtGui.QApplication(sys.argv)
QtGui.QMessageBox.critical(None, "OpenGL hellogl",
"PyOpenGL must be installed to run this example.")
sys.exit(1)
class UI_main_subclass(QMainWindow):
def __init__(self, ui_layout):
QMainWindow.__init__(self)
self.ui = ui_layout
ui_layout.setupUi(self)
....
var1 = ui_layout.actionRotate.isChecked()
但是當我嘗試從我的OpenGL代碼到達動作時,我無法做到這一點。以下代碼顯示相關部分;
from OpenGL.GL import *
from PyQt4.QtOpenGL import *
from PyQt4 import QtCore
class glWidget(QGLWidget, QMainWindow):
resized = QtCore.pyqtSignal()
xRotationChanged = QtCore.pyqtSignal(int)
yRotationChanged = QtCore.pyqtSignal(int)
zRotationChanged = QtCore.pyqtSignal(int)
def __init__(self, ui_layout, parent = None):
super(glWidget,self).__init__(parent)
def mousePressEvent(self, event):
if self.ui.actionRotate.isChecked(self): # this code gives error below
print("test 1")
x, y = event.x(), event.y()
w, h = self.width(), self.height()
# required to call this to force PyQt to read from the correct, updated buffer
glReadBuffer(GL_FRONT)
data = self.grabFrameBuffer() # builtin function that calls glReadPixels internally
rgba = QColor(data.pixel(x, y)).getRgb() # gets the appropriate pixel data as an RGBA tuple
message = "You selected pixel ({0}, {1}) with an RGBA value of {2}.".format(x, y, rgba)
self.lastPos = event.pos()
else:
pass
錯誤是;
AttributeError: 'glWidget' object has no attribute 'ui'
我不知道爲什麼這不允許我達到主要的.py文件中生成的動作按鈕,從pyuic?
任何幫助表示讚賞...
m包含'glWidget'類的模塊甚至不會導入'Ui_Program'或'UI_main_subclass',更不用說試圖以任何方式使用它們。所以我不明白你爲什麼認爲它應該起作用。 – ekhumoro
我實際上導入了 'import UI_Program' ,我無法導入'UI_main_subclass',因爲'glWidget'類文件在'UI_main_subclass'中很重要。 – BjkOcean
但是'glWidget'不會繼承'UI_Program',也不會創建它的一個實例。那麼你爲什麼認爲它應該有一個'ui'屬性呢? – ekhumoro