好了,這是被攻擊的版本,是基於要維持目前的「外觀和感覺」按鈕,但要使用不同的填充想法顏色
這只是適用在按鈕 「高亮」 顏色...
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.GridBagLayout;
import java.awt.Insets;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import org.kaizen.core.ui.ImageUtilities;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridBagLayout());
HighlightButton btn = new HighlightButton("Help");
btn.setMargin(new Insets(20, 20, 20, 20));
btn.setHighlight(new Color(255, 0, 0, 64));
add(btn);
btn = new HighlightButton("Help");
btn.setMargin(new Insets(20, 20, 20, 20));
btn.setHighlight(new Color(0, 255, 0, 64));
add(btn);
btn = new HighlightButton("Help");
btn.setMargin(new Insets(20, 20, 20, 20));
btn.setHighlight(new Color(0, 0, 255, 64));
add(btn);
btn = new HighlightButton("Help");
btn.setMargin(new Insets(20, 20, 20, 20));
add(btn);
}
}
public class HighlightButton extends JButton {
private Color highlight;
public HighlightButton() {
setOpaque(false);
}
public HighlightButton(String text) {
super(text);
setOpaque(false);
}
public void setHighlight(Color color) {
if (color != highlight) {
Color old = highlight;
this.highlight = color;
firePropertyChange("highlight", old, highlight);
repaint();
}
}
public Color getHighlight() {
return highlight;
}
@Override
protected void paintComponent(Graphics g) {
Color highlight = getHighlight();
if (highlight != null) {
BufferedImage img = createCompatibleImage(getWidth(), getHeight(), Transparency.TRANSLUCENT);
Graphics2D g2d = img.createGraphics();
super.paintComponent(g2d);
g2d.dispose();
BufferedImage mask = generateMask(img, getHighlight(), 1f);
g.drawImage(img, 0, 0, this);
g.drawImage(mask, 0, 0, this);
} else {
super.paintComponent(g);
}
}
}
public static BufferedImage createCompatibleImage(int width, int height, int transparency) {
BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
image.coerceData(true);
return image;
}
public static GraphicsConfiguration getGraphicsConfiguration() {
return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
}
public static BufferedImage generateMask(BufferedImage imgSource, Color color, float alpha) {
int imgWidth = imgSource.getWidth();
int imgHeight = imgSource.getHeight();
BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight, Transparency.TRANSLUCENT);
Graphics2D g2 = imgMask.createGraphics();
applyQualityRenderingHints(g2);
g2.drawImage(imgSource, 0, 0, null);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
g2.setColor(color);
g2.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
g2.dispose();
return imgMask;
}
public static void applyQualityRenderingHints(Graphics2D g2d) {
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
}
}
基本上,這是做什麼的,是繪製一個「蒙面」的圖像,在按鈕上方突出顯示顏色。這點很重要。顏色的alpha值越高,看到文本的可能性就越小。
我沒有在Windows上測試過,所以我不能保證結果。
內容填充是由外觀和感覺代表執行的,並且通常會忽略該類的顏色屬性(是的,我知道,太棒了),所以如果您想嘗試做一些更健壯的事情,那麼您需要定義你自己的外觀和感覺,並接管繪畫過程,而不是簡單的任務。
當然,您可以放棄外觀和感覺委託使用的內容填充和邊框,並繪製自己的圖案(覆蓋paintComponent
方法),但這樣做不會利用外觀和感覺設置,所以這就是一個平衡的行爲,你需要決定
好吧,你的期望是什麼,如何代碼不符合他們(即你想填補按鈕內的區域,仍然有它的邊界......我可能會添加將是幾乎不可能沒有很多工作) – MadProgrammer
我想讓它填充按鈕,但仍然有一個邊框@MadProgrammer – TheGuyWhoCodes
好吧,任務(幾乎)不可能。內容區域由外觀委託人填充,通常會忽略所有顏色屬性。嘗試爲所有預期的平臺生成一個外觀和感覺委託,這將使您能夠實現預期的結果,這非常複雜。您可以編寫自己的自定義外觀並感受代表,儘管如此,但這仍然有點工作要實現 – MadProgrammer