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我有這個代碼,我有在整個畫布上生成隨機矩形。中心還有一個矩形。在Java中繪製矩形
當用戶將鼠標懸停在畫布上時,我需要在中心移動1個矩形。
這裏是我的代碼
package sample;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import java.util.Random;
public class Main extends Application {
private static final int DRAW_WIDTH = 800;
private static final int DRAW_HEIGHT = 500;
private Animation myAnimation;
private Canvas canvas;
private GraphicsContext gtx;
@Override
public void start(Stage stage) throws Exception
{
stage.setTitle("tRIPPy BoXXX");
canvas = new Canvas(DRAW_WIDTH, DRAW_HEIGHT);
gtx = canvas.getGraphicsContext2D();
gtx.setLineWidth(3);
gtx.setFill(Color.BLACK);
gtx.fillRect(0, 0, DRAW_WIDTH, DRAW_HEIGHT);
VBox vBox = new VBox();
vBox.getChildren().addAll(canvas);
Scene scene = new Scene(vBox, DRAW_WIDTH, DRAW_HEIGHT);
stage.setScene(scene);
stage.show();
myAnimation = new Animation();
myAnimation.start();
}
class Animation extends AnimationTimer
{
@Override
public void handle(long now)
{
Random rand = new Random();
double red = rand.nextDouble();
double green = rand.nextDouble();
double blue = rand.nextDouble();
Color boxColor = Color.color(red,green,blue);
gtx.setStroke(boxColor);
....
這是我想與用戶的鼠標四處移動框。我自己嘗試了一些東西,但是我不能讓代碼保持它在代碼中的方式。
.....
int rectX = 800/2;
int rectY = 500/2;
for (int side = 10; side <= 100; side += 10) {
gtx.strokeRect(rectX - side/2, rectY - side/2, side, side);
}
int centerX = (int)(Math.random()*800);
int centerY = (int)(Math.random()*800);
for (int side = (int)(Math.random()*100); side <= Math.random()* 100; side += Math.random()*100)
{
gtx.strokeRect(centerX - side/2, centerY - side/2, side, side);
}
}
}
public static void main(String[] args)
{
launch(args);
}
好的,非常感謝 –