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當我嘗試使用google +登錄按鈕登錄到我的應用程序時,出現此logcat錯誤。遊戲助手應用程序配置不當錯誤谷歌播放服務
02-08 15:58:18.566: E/SignInIntentService(836): Access Not Configured. Please use Google Developers Console to activate the API for your project.
02-08 15:58:18.566: E/SignInIntentService(836): dez
02-08 15:58:18.566: E/SignInIntentService(836): at daj.a(SourceFile:152)
02-08 15:58:18.566: E/SignInIntentService(836): at cnh.a(SourceFile:250)
02-08 15:58:18.566: E/SignInIntentService(836): at cnh.a(SourceFile:231)
02-08 15:58:18.566: E/SignInIntentService(836): at cmm.a(SourceFile:568)
02-08 15:58:18.566: E/SignInIntentService(836): at dfo.a(SourceFile:213)
02-08 15:58:18.566: E/SignInIntentService(836): at com.google.android.gms.games.service.GamesSignInIntentService.onHandleIntent(SourceFile:336)
02-08 15:58:18.566: E/SignInIntentService(836): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:65)
02-08 15:58:18.566: E/SignInIntentService(836): at android.os.Handler.dispatchMessage(Handler.java:99)
02-08 15:58:18.566: E/SignInIntentService(836): at android.os.Looper.loop(Looper.java:137)
02-08 15:58:18.566: E/SignInIntentService(836): at android.os.HandlerThread.run(HandlerThread.java:61)
02-08 15:58:18.574: E/LoadSelfFragment(1922): Unable to sign in - application does not have a registered client ID
關於此錯誤消息有兩個奇怪的事情。
它發生自發,我是用我的正常應用程序,並在工作正常的跡象。
最重要的是,我的應用程序是基於turnbased的多人遊戲,所以我使用真實生活設備和genymotion模擬器來測試它。登錄是不是工作genymotion模擬器,但它IS工作在現實生活中的設備。 (和設備都具有相同的.apk文件安裝在他們)
任何想法,爲什麼發生這種情況?