我一些谷歌搜索,如果有漫遊周圍也許故事板XAML代碼轉換爲C#的工具後,不知道,或是否有另一種方式來達到我的目標:將XAML Storyboard轉換爲C#?
我需要後面的代碼,因爲我需要可以控制「財富之輪」將會登上的哪個值,但是用計時器和旋轉事件創建動畫太過於緊張和生澀。
任何關於如何從XAML Blend Storyboards中獲得流暢動畫的建議,但是對於這種類型的事物來說,控制C#是否合適?
<Storyboard x:Key="OnMouseLeftButtonDown1">
<PointAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransformOrigin)" Storyboard.TargetName="DailySpinColoursText_png">
<EasingPointKeyFrame KeyTime="0" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:0.3" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:0.6" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:1" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:1.4" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:1.8" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:2.2" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:2.6" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:3" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:3.4" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:3.8" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:4.2" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:4.6" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:5" Value="0.5,0.5"/>
</PointAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="DailySpinColoursText_png">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="100"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="400"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="1100"/>
<EasingDoubleKeyFrame KeyTime="0:0:1.4" Value="2600"/>
<EasingDoubleKeyFrame KeyTime="0:0:1.8" Value="4600"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.2" Value="6100"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="7300"/>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="8300"/>
<EasingDoubleKeyFrame KeyTime="0:0:3.4" Value="8800"/>
<EasingDoubleKeyFrame KeyTime="0:0:3.8" Value="9000"/>
<EasingDoubleKeyFrame KeyTime="0:0:4.2" Value="9100"/>
<EasingDoubleKeyFrame KeyTime="0:0:4.6" Value="9150"/>
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="9200"/>
<EasingDoubleKeyFrame KeyTime="0:0:5.4" Value="9220"/>
<EasingDoubleKeyFrame KeyTime="0:0:5.8" Value="9225"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
預先感謝您!
PS。我在C#中找到了一些在線旋轉動畫的例子,但我需要它慢慢旋轉起來,然後在動畫開始的中間旋轉得非常快,然後最終進入緩慢而懸疑的結局。隨着我在互聯網上看到的東西,我不知道如何做到這一點。
第一件事是砸RenderTranformOrigin的動畫。它什麼也沒做。 – Clemens