我有一個USB控制器,我已將其映射爲鍵盤上的遊戲程序之外的USB控制器(例如,您可以將其用作鍵盤上的常規箭頭鍵)。我使用程序ControlMK做了這個。我的Pygame程序不會將控制器識別爲鍵盤。當我嘗試使用Joystick模塊時,程序無法正常工作。USB控制器將無法在Pygame中工作
這裏是我的代碼:
import pygame, sys, time, random
from pygame.locals import *
# set up pygame
try:
pygame.init()
pygame.display.init()
pygame.mixer.init(size=8, buffer=2048)
pygame.mixer.get_init
except:
print "error in init\n"
white=(255,255,255)
screen=pygame.display.set_mode((800,600), pygame.RESIZABLE)
class Loadsound:
def __init__(self, name, key, sound_file):
self.name = name
self.name=key
self.sound = pygame.mixer.Sound(sound_file)
sound_left=[]
sound_left.append(Loadsound("left","K_LEFT", "left.wav"))
sound_right=[]
sound_right.append(Loadsound("right","K_RIGHT", "right.wav"))
sound_up=[]
sound_up.append(Loadsound("up","K_UP","up.wav"))
sound_down=[]
sound_down.append(Loadsound("down","K_DOWN","down.wav"))
while True:
for i in pygame.event.get():
if i.type==QUIT:
exit()
pressed=pygame.key.get_pressed()
if pressed[K_LEFT]:
for left in sound_left:
left.sound.play()
elif pressed[K_RIGHT]:
for right in sound_right:
right.sound.play()
elif pressed[K_UP]:
for up in sound_up:
up.sound.play()
elif pressed[K_DOWN]:
for down in sound_down:
down.sound.play()
感謝您的幫助!
編輯:
我一直在嘗試使用遊戲杆模塊。下面是我在那裏採取的示例代碼:
http://www.pygame.org/wiki/Joystick_analyzer
我修改了代碼,包括它的一些,但它仍然無法正常工作。這裏是我編輯的代碼:
import pygame, sys, time, random
from pygame.locals import *
from pygame import *
# set up pygame
try:
pygame.init()
pygame.display.init()
pygame.mixer.init(size=8, buffer=2048)
pygame.mixer.get_init
except:
print "error in init\n"
white=(255,255,255)
screen=pygame.display.set_mode((800,600), pygame.RESIZABLE)
class Loadsound:
def __init__(self, name, key, sound_file):
self.name = name
self.name=key
self.sound = pygame.mixer.Sound(sound_file)
sound_left=[]
sound_left.append(Loadsound("left","K_LEFT", "left.wav"))
sound_right=[]
sound_right.append(Loadsound("right","K_RIGHT", "right.wav"))
sound_up=[]
sound_up.append(Loadsound("up","K_UP","up.wav"))
sound_down=[]
sound_down.append(Loadsound("down","K_DOWN","down.wav"))
def __init__(self):
pygame.joystick.init()
self.my_joystick = None
self.joystick_names = []
for i in range(0, pygame.joystick.get_count()):
self.joystick_names.append(pygame.joystick.Joystick(i).get_name())
print self.joystick_names
if (len(self.joystick_names) > 0):
self.my_joystick = pygame.joystick.Joystick(0)
self.my_joystick.init()
#max_joy = max(self.my_joystick.get_numaxes(), self.my_joystick.get_numbuttons(), self.my_joystick.get_numhats()
while True:
for i in pygame.event.get():
pygame.event.pump()
if i.type==QUIT:
exit()
#pygame.joystick.Joystick(0)
#Joystick.init()
pressed=pygame.key.get_pressed()
#pressed_j=Joystick.get_hat()
def check_hat(self, p_hat):
if (self.my_joystick):
if (p_hat,self.my_joystick.get_numhats()):
return self.my_joystick.get_hat(p_hat)
return (0, 0)
if check_hat==(-1,0):
#if pressed[K_LEFT]:
for left in sound_left:
left.sound.play()
elif pressed[K_RIGHT]:
for right in sound_right:
right.sound.play()
elif pressed[K_UP]:
for up in sound_up:
up.sound.play()
elif pressed[K_DOWN]:
for down in sound_down:
down.sound.play()
爲了清楚起見,我的代碼在使用鍵盤時工作。但是,它不會轉換爲映射到相同鍵的控制器。
是否與普通鍵盤按鍵的工作方案? – jsbueno
您可以嘗試在您的主循環中添加一個'pygame.event.pump()'調用 – jsbueno