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我想使用隨機選擇4個敵人並將其呈現在場景中。爲此我做了這個:如何隨機選擇一個SKSpriteNode?
func enemyPicker() -> SKSpriteNode {
var enemyArray = [mouse, robot, drone, block, bird]
var countArray = UInt32(enemyArray.count)
var pickOneEneny = arc4random_uniform(countArray)
var randomElement = Int(pickOneEnemy)
return enemyArray.randomElement
}
但Xcode對我說SKSpriteNode does not have a member named randomElement
。而且它肯定不會,但是我怎麼會對我的函數說我需要它從數組中挑選並將這個隨機Int分配給實際的敵人?我試過使用this answer,但它不適合我。我也嘗試改變 - > SKSpriteNode SKTexture,字符串和「T」,並沒有任何運氣。
我SpriteNodes聲明,如:
var mouse = SKSpriteNode()
let mouseAtlas = SKTextureAtlas(named: "mouse")
var mouseArray = [SKTexture]()
mouseArray.append(mouseAtlas.textureNamed("mouse_0"));
mouseArray.append(mouseAtlas.textureNamed("mouse_1"));
mouseArray.append(mouseAtlas.textureNamed("mouse_2"));
mouse = SKSpriteNode(texture: mouseArray[0]);
self.mouse.position = CGPointMake(CGRectGetMaxX(self.frame), CGRectGetMidY(self.frame) - 138)
self.mouse.size = CGSizeMake(self.mouse.size.width, self.mouse.size.height + mouse.size.height/2)
self.mouse.name = "mouse"
self.addChild(mouse)
它說,'找不到「init」的接受所提供的arguments'超載。爲什麼? – TimurTest
你需要展示你如何宣佈你的spritenodes(鼠標,機器人等) –
我已經更新我的問題與代碼 – TimurTest