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我想將幾張圖像附加到立方體的幾側,然後將其他邊留空。我要讓這個工作很困難。如果我將所有邊都設置爲一種材質,我可以加載該文件並將其顯示得很好,但如果我嘗試僅設置一面來顯示圖像,則只是空白。將圖像添加到立方體的一側
var textureLoader = new THREE.TextureLoader();
var texture0 = textureLoader.load('images/0.png');
var texture1 = textureLoader.load('images/1.png');
var texture2 = textureLoader.load('images/2.png');
var texture3 = textureLoader.load('images/3.png');
var texture4 = textureLoader.load('images/4.png');
var texture5 = textureLoader.load('images/5.png');
var cubeMaterials = [
new THREE.MeshBasicMaterial({ map: texture0 }),
new THREE.MeshBasicMaterial({ map: texture1 }),
new THREE.MeshBasicMaterial({ map: texture2 }),
new THREE.MeshBasicMaterial({ map: texture3 }),
new THREE.MeshBasicMaterial({ map: texture4 }),
new THREE.MeshBasicMaterial({ map: texture5 })
];
var cubegeometry = new THREE.CubeGeometry(3,2,3);
let cube = new THREE.Mesh(cubegeometry, cubeMaterials);
group.add(cube);
你想不同的圖像應用到立方體的每一面? – prisoner849
您使用的是什麼版本的THREE.js? 'THREE.CubeGeometry'已被棄用,以支持'THREE.BoxGeometry'和'THREE.BoxBufferGeometry'。 – TheJim01