如何在使用cocos2d的iPhone編程中做簡單的手勢識別?當你滑動屏幕時,手勢僅僅意味着手指的路徑。iPhone編程中的手勢識別
我想在用戶觸摸屏幕時使用一些簡單的手勢,如線條(八個方向),圓形,正方形和其他手勢,如'V','^','<','> 」。有沒有簡單的方法可以快速識別用戶輸入?
如何在使用cocos2d的iPhone編程中做簡單的手勢識別?當你滑動屏幕時,手勢僅僅意味着手指的路徑。iPhone編程中的手勢識別
我想在用戶觸摸屏幕時使用一些簡單的手勢,如線條(八個方向),圓形,正方形和其他手勢,如'V','^','<','> 」。有沒有簡單的方法可以快速識別用戶輸入?
iOS SDK 3.2引入了UIGestureRecognizer
類來簡單識別簡單的手勢。
的UIGestureRecognizer
的具體子類如下:
UITapGestureRecognizer
UIPinchGestureRecognizer
UIRotationGestureRecognizer
UISwipeGestureRecognizer
UIPanGestureRecognizer
UILongPressGestureRecognizer
如果你需要認識更多的手勢,你可以嘗試sublassing UIGestureRecognizer,例如「對勾」的手勢。請參閱Apple的參考文檔中的子類註釋。
請嘗試以下鏈接http://www.techotopia.com/index.php/An_iPhone_iOS_4_Gesture_Recognition_Tutorial_(Xcode_4) 描述手勢識別。
,並嘗試爲它:
UISwipeGestureRecognizer *recognizer;
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionRight)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionUp)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionDown)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[recognizer setDirection:(UISwipeGestureRecognizerDirectionLeft)];
[[self view] addGestureRecognizer:recognizer];
[recognizer release];
感謝您的回覆,我將在後面有一個嘗試。 – icethawless 2011-01-11 03:04:48