var s ={
rows: 10,
cols: 10,
width: 40,
height: 40,
};
\t
\t \t document.onkeydown = function(e) {
switch (e.keyCode) {
case 49: case 50: case 51: case 52: case 53: case 54: case 55: case 56: case 57:
alert('number');
break;
case 75:
alert('k');
break;
case 79:
alert('o');
break;
case 85:
alert('u');
break;
\t \t case 65:
alert('a');
break;
\t \t case 68:
alert('d');
break;
\t \t case 87:
alert('w');
break;
\t \t case 88:
alert('x');
break;
}
};
\t \t
var c;
window.onload = function(){
var canvas = document.getElementById("gCanvas");
c = canvas.getContext("2d");
init();
}
var mX;
var mY;
var clickedX;
var clickedY;
window.onclick = function(e){
\t \t
\t \t c.strokeStyle = "black";
\t \t
c.fillRect(Math.floor(e.offsetX/40)*40,
Math.floor(e.offsetY/40)*40,
40, 40);
mX = e.pageX;
mY = e.pageY;
if(Math.floor(mX/s.width) < s.cols && Math.floor(mY/s.height) < s.rows){
clickedX = Math.floor(mX/s.width);
clickedY = Math.floor(mY/s.height);
console.log(clickedX + "," + clickedY);
\t \t
\t \t
}
}
\t \t
\t \t
\t \t
\t \t
\t \t
\t \t
\t \t
\t \t
\t \t
var box;
box = new Image();
box.src = "box.png";
function init(){
drawCanvas();
}
function drawCanvas(){
c.clearRect(0,0,400,400);
for(var i=0; i<s.rows; i++){
for(var n=0; n<s.cols; n++){
var x = n*s.width;
var y = i*s.height;
c.drawImage(box, x, y);
}
}
}
function myFunction() {
document.getElementById("demo").innerHTML = "game started";
}
\t \t
\t \t function test() {
alert('game ended');
}
\t \t
\t \t
\t \t
body {
background-color: lightblue;
}
h1 {
color: navy;
margin-left: 20px;
}
.active{
background:#357EBD;
color:#FFF
}
<!DOCTYPE html>
<body>
<h1>grid game</h1>
\t
\t
</body>
<style>
body{
margin:0;
}
h1 {
text-align: center;
}
</style>
<body>
<div id = "controls">
</div>
<div id ="gameCanvas">
<canvas id ="gCanvas" width="400" height="400"></canvas>
</div>
<body>
\t
<button class="button" onclick="myFunction()">Start game</button>
<p id="demo"></p>
<input type="button" value="Refresh game" onClick="window.location.reload()">
\t \t
\t \t <button class="button" onclick="test()">end game</button>
</body>
</body>
我試圖做一個網格遊戲,這將允許用戶走動一格和收集物品。我只做了網格,當點擊一個正方形和幾個按鈕時能夠填充網格,但我已經遇到了問題。
當過我點擊像重新開始遊戲的按鈕例如,它在上面註冊了一個方形留下來填充。
您可能需要下載此圖片爲表格顯示,但錯誤依然證明了自己沒有它。
<!DOCTYPE html>
<html>
<body>
<h1>grid game</h1>
</body>
<head>
<link rel="stylesheet" type="text/css" href="mystyle.css">
<style>
body{
margin:0;
}
h1 {
text-align: center;
}
</style>
<script>
var s ={
rows: 10,
cols: 10,
width: 40,
height: 40,
};
document.onkeydown = function(e) {
switch (e.keyCode) {
case 49: case 50: case 51: case 52: case 53: case 54: case 55: case 56: case 57:
alert('number');
break;
case 75:
alert('k');
break;
case 79:
alert('o');
break;
case 85:
alert('u');
break;
case 65:
alert('a');
break;
case 68:
alert('d');
break;
case 87:
alert('w');
break;
case 88:
alert('x');
break;
}
};
var c;
window.onload = function(){
var canvas = document.getElementById("gCanvas");
c = canvas.getContext("2d");
init();
}
var mX;
var mY;
var clickedX;
var clickedY;
window.onclick = function(e){
c.strokeStyle = "black";
c.fillRect(Math.floor(e.offsetX/40)*40,
Math.floor(e.offsetY/40)*40,
40, 40);
mX = e.pageX;
mY = e.pageY;
if(Math.floor(mX/s.width) < s.cols && Math.floor(mY/s.height) < s.rows){
clickedX = Math.floor(mX/s.width);
clickedY = Math.floor(mY/s.height);
console.log(clickedX + "," + clickedY);
}
}
var box;
box = new Image();
box.src = "box.png";
function init(){
drawCanvas();
}
function drawCanvas(){
c.clearRect(0,0,400,400);
for(var i=0; i<s.rows; i++){
for(var n=0; n<s.cols; n++){
var x = n*s.width;
var y = i*s.height;
c.drawImage(box, x, y);
}
}
}
function myFunction() {
document.getElementById("demo").innerHTML = "game started";
}
function test() {
alert('game ended');
}
</script>
</head>
<body>
<div id = "controls">
</div>
<div id ="gameCanvas">
<canvas id ="gCanvas" width="400" height="400"></canvas>
</div>
<body>
<button class="button" onclick="myFunction()">Start game</button>
<p id="demo"></p>
<input type="button" value="Refresh game" onClick="window.location.reload()">
<button class="button" onclick="test()">end game</button>
</body>
</body>
</html>
請點擊'<>'代碼片段編輯,將代碼粘貼到相關的框,單擊整齊,保存 – mplungjan
你需要通過提供一個片段或更具體的問題是什麼爲你所做的工作撥弄。 –