我試圖打開一個圖像,在拖動鼠標的同時繪製一個矩形(鼠標拖動事件),並繪製最後一個矩形鼠標被釋放。Java,Swing,Awt - 在圖像上繪製矩形並使其可見
我實現拖動時繪製矩形,但我不能在此刻收集最終點的座標以繪製矩形並存儲其數據。你有什麼想法來改進我的代碼嗎? (在背景中添加一個圖像,即使在繪製幾個圖像時也會保留矩形)
我猜mousReleased Event可以幫助我,但我不知道該如何使用它。
編輯:在繪製第一個矩形後,如果繪製第二個矩形,我希望它保持可見。
package selectZone;
import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
public class Rec extends JFrame {
public Rec() {
super("rectangle");
setPreferredSize(new java.awt.Dimension(400, 400));
setDefaultCloseOperation(EXIT_ON_CLOSE);
JPanel pane = new Pan();
add(pane);
pack();
setVisible(true);
}
public static void main(String[] args) {
new Rec();
}
}
class Pan extends JPanel {
private Point origin;
private Point end;
private Point endFinal;
public Pan() {
MouseAdapter adapter = new Lis();
addMouseMotionListener(adapter);
addMouseListener(adapter);
}
class Lis extends MouseAdapter {
public void mouseDragged(MouseEvent e) {
end = e.getPoint();
repaint();
}
public void mousePressed(MouseEvent e) {
origin = e.getPoint();
}
public void mouseReleased(MouseEvent e, Graphics g) {
endFinal = e.getPoint();
g.clearRect(0, 0, getWidth(), getHeight());
g.setColor(Color.RED);
int x1 = (int) (origin.getX());
int y1 = (int) (origin.getY());
int x2 = (int) (endFinal.getX());
int y2 = (int) (endFinal.getY());
g.drawRect(x1, y1, x2 - x1, y2 - y1);
}
}
public void paint(Graphics g) {
g.clearRect(0, 0, getWidth(), getHeight());
g.setColor(Color.RED);
if (origin != null) {
int tmp;
int x1 = (int) (origin.getX());
int y1 = (int) (origin.getY());
int x2 = (int) (end.getX());
int y2 = (int) (end.getY());
if (x1 > x2) {
tmp = x1;
x1 = x2;
x2 = tmp;
}
if (y1 > y2) {
tmp = y1;
y1 = y2;
y2 = tmp;
}
g.drawRect(x1, y1, x2 - x1, y2 - y1);
}
}
}
感謝您的時間夥計。
不要重寫'paint',改用'paintComponent',並確保在執行任何自定義繪畫之前調用'super.paintComponent',你會發現它會產生更少的問題 – MadProgrammer
我不明白'mouseRelease'事件的目的。 'origin'和'end'已經設置好了,如果你打電話給'repaint',無論如何都會畫出矩形 – MadProgrammer