1
我正在用一個球進行遊戲,實際上只是一個過濾因爲場景是旋轉的。問題在於,在某些設備中,球離開屏幕,而在另一些設備中,半徑看起來非常小。我試圖使半徑相等(orbita.size.width/2),但它不起作用。 (歐比特是球遵循軌道)如何縮放半徑以適應所有設備?
class GameScene: SKScene {
let sprite = SKSpriteNode(imageNamed: "circulo")
var rotation:CGFloat = CGFloat(M_PI)
let radius:CGFloat = 168
override func didMoveToView(view: SKView) {
/* Setup your scene here */
scaleMode = .ResizeFill
node.position = view.center
// 3) Add the container to the scene
addChild(node)
// 4) Set the sprite's x position
sprite.position = CGPointMake(radius, 0)
// 5) Add the sprite to the container
node.addChild(sprite)
// 6) Rotate the container
rotate()
sprite.color = UIColor.whiteColor()
sprite.colorBlendFactor = 1.0
sprite.zPosition = 4.0
orbita = SKSpriteNode(imageNamed: "orbita")
let padding2:CGFloat = 32.0
orbita.size = CGSize(width:view.frame.size.width - padding2 , height: view.frame.size.width - padding2)
orbita.color = UIColor.whiteColor()
orbita.colorBlendFactor = 1
orbita.alpha = 1
orbita.position = view.center
self.addChild(orbita)
orbita.zPosition = 3
}
謝謝@Alessandro – Alex