這裏是我想實現放大和縮小的圖像的代碼。它得到放大,但是當它熄滅屏幕它就會崩潰...還當我縮小圖像的尺寸縮小,再後來得到它墜毀。我想限制放大到一個級別,也縮小到原來的位置。放大和縮小
,並繼續擴展到屏幕的中間點的圖像變化的左上角...
請幫助實現這一....謝謝
package com.imageviewzoomactivity;
import android.app.Activity;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.util.FloatMath;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
public class ImageViewZoomActivityActivity extends Activity implements OnTouchListener {
private static final String TAG = "Touch";
// These matrices will be used to move and zoom image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
Matrix savedMatrix2 = new Matrix();
private static final int WIDTH = 0;
private static final int HEIGHT = 1;
// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ImageView view = (ImageView) findViewById(R.id.imageView);
view.setOnTouchListener(this);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
int rotation = 25;
// Dump touch event to log
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
/*case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;*/
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
savedMatrix.set(matrix);
// matrix.postRotate(90);
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x,
event.getY() - start.y);
}
else if (mode == ZOOM) {
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist/oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
return true; // indicate event was handled
}
/** Show an event in the LogCat view, for debugging */
private void dumpEvent(MotionEvent event) {
String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",
"POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
StringBuilder sb = new StringBuilder();
int action = event.getAction();
int actionCode = action & MotionEvent.ACTION_MASK;
sb.append("event ACTION_").append(names[actionCode]);
if (actionCode == MotionEvent.ACTION_POINTER_DOWN
|| actionCode == MotionEvent.ACTION_POINTER_UP) {
sb.append("(pid ").append(
action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
sb.append(")");
}
sb.append("[");
for (int i = 0; i < event.getPointerCount(); i++) {
sb.append("#").append(i);
sb.append("(pid ").append(event.getPointerId(i));
sb.append(")=").append((int) event.getX(i));
sb.append(",").append((int) event.getY(i));
if (i + 1 < event.getPointerCount())
sb.append(";");
}
sb.append("]");
Log.d(TAG, sb.toString());
}
/** Determine the space between the first two fingers */
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x/2, y/2);
}
這是個好主意......但問題是我在寫字母泡泡的遊戲,畫面的左側部分覆蓋上顯示的頭和屏幕的其他部分有遊戲......說尋寶樣顯示的...現在在遊戲畫面我要放大和縮小,其具有onsetListener becoz的圖像作爲氣泡會拿出取決於HeadonDisplay文本用戶必須選擇泡..我希望你能理解我的需要.. .. – user1169079 2012-03-07 05:22:30
我做了使用佈局與上面的代碼是什麼我展示的是最適合我的邏輯... everythig因爲我必須承認onDown事件對我的泡沫得到了選擇..和我的遊戲級別的XML是相對佈局 - > 11 ImageViews(第一個圖像視圖包含背景級圖像)我只想縮放ImageVIew或可能縮放背景的相對佈局圖片 – user1169079 2012-03-07 05:25:08
創建dyna通過擴展View類擴展視圖類。當擴展視圖類時,您將獲得像onDraw(),onTouch()...這樣的覆蓋方法,然後使用上面的代碼。最後使用layoutid.addView(your_dynamicview)向您的佈局添加動態視圖。 – 2012-03-07 05:40:25