正如你可以告訴我正在試圖把一個非常簡單的3d引擎放在一起。我正在用javascript編寫它。我認爲公式中可能存在錯誤,但對於我而言,我找不到它。所以現在我想可能還有別的東西我還沒有考慮過。第21行出現的錯誤(DX = Math.cos .....)什麼是導致未捕獲的類型錯誤:數量不是函數?
這裏是我的代碼的相關部分:
// Camera Position in x,y,z
var c = [ 0,0,0 ];
// Viewer position [x,y,z]
var v = [ 0,0,0 ];
// Angle of view [x, y, z]
var a = [ 0.01, 0.01, 0.01 ];
var point = [ 0,0, 50 ];
dx = Math.cos(a[1])(Math.sin(a[2])(point[1] - c[1]) + Math.cos(a[2])(point[0] - c[0])) - Math.sin(a[1])(point[2] - c[2]);
dy = Math.sin(a[0])(Math.cos(a[1])(point[2] - c[2]) + Math.sin(a[1])(Math.sin(a[2])(point[1] - c[1]) + Math.cos(a[2])(point[0] - c[0]))) + Math.cos(a[0])(Math.cos(a[2])(point[1] - c[1]) - Math.sin(a[2])(point[0] - c[0]));
dz = Math.cos(a[0])(Math.cos(a[1])(point[2] - c[2]) + Math.sin(a[1])(Math.sin(a[2])(point[1] - c[1]) + Math.cos(a[2])(point[0] - c[0]))) - Math.sin(a[0])(Math.cos(a[2])(point[1] - c[1]) - Math.sin(a[2])(point[0] - c[0]));
bx = (dx - v[0])(v[2]/dz);
by = (dy - v[1])(v[2]/dz);
哇.....它的太遲。謝謝。 – 2011-03-29 03:20:13