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我試圖在processing.js中創建一個跳轉系統,並且完成了它,但不是我想要的。事情就是這樣,跳高取決於按鍵的時間長短。無論按下多長時間,我所需要的是相同的高度。處理js跳轉系統
這裏是我的代碼:
var keys = [];
void keyPressed() {
keys[keyCode] = true;
};
void keyReleased() {
keys[keyCode] = false;
};
var Player = function(x, y) {
this.x = x;
this.y = y;
this.g = 0;
this.vel = 2;
this.jumpForce = 7;
this.jump = false;
};
Player.prototype.draw = function() {
fill(255,0,0);
noStroke();
rect(this.x, this.y, 20, 20);
};
Player.prototype.move = function() {
if(this.y < ground.y) {
this.y += this.g;
this.g += 0.5;
this.jump = false;
}
if(keys[RIGHT]) {
this.x += this.vel;
}
if(keys[LEFT]) {
this.x -= this.vel;
}
//preparing to jump
if(keys[UP] && !this.jump) {
this.jump = true;
}
// if jump is true, than the ball jumps... after, the gravity takes place pulling the ball down...
if(this.jump) {
this.y -= this.jumpForce;
}
};
Player.prototype.checkHits = function() {
if(this.y+20 > ground.y) {
this.g = 0;
this.y = ground.y-20;
jump = false;
}
};
Var Ground = function(x, y, label) {
this.x = x;
this.y = y;this.label = label;
};
Ground.prototype.draw = function() {
fill(0);
rect(0, 580, width, 20);
};
var player = new Player(width/2, height/2);
var ground = new Ground(0, 580, "g");
void draw() {
background(255,255,255);
player.draw();
player.move();
player.checkHits();
ground.draw();
}
任何幫助將aprreciated。
謝謝=)我不知道我做錯了什麼,但我重拍的代碼和它的作品。我不認爲這是跳或是假,但無論如何感謝=) – eskimopest