幾個月前,我看了一下andengine,並且設法做出了一些東西。 現在我下載了最新版本,並且我正在爲最簡單的事情發生崩潰。在這裏我的代碼BitmapTextureAtlasTextureRegionFactory.createFromAsset crash
package francesco.mygame;
import org.anddev.andengine.engine.Engine;
import org.anddev.andengine.engine.camera.Camera;
import org.anddev.andengine.engine.options.EngineOptions;
import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation;
import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.entity.scene.background.ColorBackground;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.entity.util.FPSLogger;
import org.anddev.andengine.opengl.texture.TextureOptions;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
import org.anddev.andengine.ui.activity.BaseGameActivity;
public class mainMenu extends BaseGameActivity
{
// ===========================================================
// Constants
// ===========================================================
static final int CAMERA_WIDTH = 480;
static final int CAMERA_HEIGHT = 320;
//private static final String TAG = "Main Menu";
// ===========================================================
// Fields
// ===========================================================
protected Camera mCamera;
protected BitmapTextureAtlas mTexture;
protected TextureRegion mPlayTexture;
protected Sprite mPlaySprite;
protected Sprite mQuitSprite;
protected TextureRegion mQuitTexture;
protected Scene mMainScene;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onLoadComplete()
{
// TODO Auto-generated method stub
}
@Override
public Engine onLoadEngine()
{
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera));
}
@Override
public void onLoadResources()
{
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.mTexture = new BitmapTextureAtlas(64, 128, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.mPlayTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mTexture, this, "play.png", 0, 0);
this.mQuitTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mTexture, this, "quit.png", 0, 40);
this.mEngine.getTextureManager().loadTexture(this.mTexture);
}
@Override
public Scene onLoadScene()
{
this.mEngine.registerUpdateHandler(new FPSLogger());
this.mMainScene = new Scene();
this.mMainScene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f));
int play_x = (CAMERA_WIDTH + this.mPlayTexture.getWidth())/2 ;
int play_y = (CAMERA_HEIGHT + this.mPlayTexture.getHeight())/2 - this.mPlayTexture.getHeight();
this.mPlaySprite = new Sprite(play_x, play_y, this.mPlayTexture);
int quit_x = (CAMERA_WIDTH + this.mQuitTexture.getWidth())/2 ;
int quit_y = (CAMERA_HEIGHT + this.mQuitTexture.getHeight())/2 + this.mQuitTexture.getHeight();
this.mQuitSprite = new Sprite(quit_x, quit_y, this.mQuitTexture);
this.mMainScene.attachChild(mPlaySprite);
this.mMainScene.attachChild(mQuitSprite);
return this.mMainScene;
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
(通常它是很好縮進)
的logcat的錯誤是
在AssetBitMapTextureAtlasSource無法載入位圖。資產路徑:GFX/play.png
java.io.FileNoFoundException:GFX/play.png
但我把2個圖像的文件夾中,我加入他們的項目像我一樣,當我第一次嘗試andengine(和它的工作).. 所以我不真正明白問題所在。
圖片是用gimp(一個是57x36和其他58x31)創建的2 png。
-.-「明顯的錯誤..我真的覺得很蠢..謝謝.. –