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我正在使用Decal類(請參閱https://code.google.com/p/libgdx-users/wiki/Decals)渲染我的場景,我需要測試一個用戶是否點擊了其中一個貼花,類似於它爲演員實施的方式在階段。Libgdx的貼花命中測試
是否有這樣的命中測試的實現?如果不是,libgdx中是否有低級API可以幫助我實現它?
我正在使用Decal類(請參閱https://code.google.com/p/libgdx-users/wiki/Decals)渲染我的場景,我需要測試一個用戶是否點擊了其中一個貼花,類似於它爲演員實施的方式在階段。Libgdx的貼花命中測試
是否有這樣的命中測試的實現?如果不是,libgdx中是否有低級API可以幫助我實現它?
我有使用onTouch(),可以很容易地改變了鼠標事件的好方法,
Decal decal1 = Decal.newDecal(1, 1, textures[1], true);
decal1.setPosition(1.5f, 0, .5f);
decals.add(decal1);
Decal decal2 = Decal.newDecal(1, 1, textures[0], true);
decal2.setPosition(1f, 0, .5f);
decals.add(decal2);
decal2.translate(0, 0, 1f);
//...
for (int i = 0; i < positions.length; i++) {
positions[i] = new Vector3(decal1.getPosition());
new Vector3(decal2.getPosition());
}
positions[0].set(decal1.getPosition());
positions[1].set(decal2.getPosition());
renderer = new ImmediateModeRenderer10();
Vector3 intersection = new Vector3();
//render method
Ray pickRay = null;
renderTowers();
camera3d.update();
if (Gdx.input.isTouched()) {
pickRay = camera3d.getPickRay(Gdx.input.getX(), Gdx.input.getY(),
TB_X, TB_Y, TB_WIDTH, TB_HEIGHT);
}
boolean intersected1 = false;
boolean intersected2 = false;
for (int i = 0; i < positions.length; i++) {
if (pickRay != null
&& Intersector.intersectRaySphere(pickRay, positions[0],
.5f, intersection)) {
gl.glColor4f(1, 0, 0, 1);
intersected1 = true;
} else {
gl.glColor4f(1, 1, 1, 1);
}
gl.glPushMatrix();
gl.glTranslatef(positions[i].x, positions[i].y, positions[i].z);
gl.glPopMatrix();
}
for (int j = 0; j < positions.length; j++) {
if (pickRay != null
&& Intersector.intersectRaySphere(pickRay, positions[1],
.5f, intersection)) {
gl.glColor4f(1, 0, 0, 1);
intersected2 = true;
} else {
gl.glColor4f(1, 1, 1, 1);
}
gl.glPushMatrix();
gl.glTranslatef(positions[j].x, positions[j].y, positions[j].z);
gl.glPopMatrix();
}
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(),
Gdx.graphics.getHeight());
sbatch.begin();
if (intersected1) {
stage.addActor(FireImage);
camera3d.project(intersection, TB_X, TB_Y, TB_WIDTH, TB_HEIGHT);
}
if (intersected2) {
stage.addActor(IceImage);
camera3d.project(intersection, TB_X, TB_Y, TB_WIDTH, TB_HEIGHT);
}
不是很乾淨,但現在工程,這部分是從一些優秀的在線教程上取在LIBGDX所有功勞都歸功於他們!我只是定製了一些貼花。希望它有幫助,如果你想出一個更清潔的方法,我相信有一個請發佈,我很樂意看到它。