我在遊戲中使用Livewires和pygame以及其中一個對象會讓您多餘的生命被誤認爲是小行星物體,當額外的生命物體與玩家碰撞時,它會返回'Extra生命對象沒有屬性handle_caught'的錯誤信息,所以我可以請一些幫助。對象行爲不正確
class Extralives(games.Sprite):
global lives
image = games.load_image('lives.png', transparent = True)
speed = 2
def __init__(self,x,y = 10):
""" Initialize a asteroid object. """
super(Extralives, self).__init__(image = Extralives.image,
x = x, y = y,
dy = Extralives.speed)
def update(self):
""" Check if bottom edge has reached screen bottom. """
if self.bottom>games.screen.height:
self.destroy()
self.add_extralives
def add_extralives(self):
lives+=1
小行星類:玩家級的
class Asteroid(games.Sprite):
global lives
global score
"""
A asteroid which falls through space.
"""
image = games.load_image("asteroid_med.bmp")
speed = 1.7
def __init__(self, x,image, y = 10):
""" Initialize a asteroid object. """
super(Asteroid, self).__init__(image = image,
x = x, y = y,
dy = Asteroid.speed)
def update(self):
""" Check if bottom edge has reached screen bottom. """
if self.bottom>games.screen.height:
self.destroy()
score.value+=10
def handle_caught(self):
if lives.value>0:
lives.value-=1
self.destroy_asteroid()
if lives.value <= 0:
self.destroy_asteroid()
self.end_game()
def destroy_asteroid(self):
self.destroy()
一部分處理衝突:
def update(self):
""" uses A and D keys to move the ship """
if games.keyboard.is_pressed(games.K_a):
self.x-=4
if games.keyboard.is_pressed(games.K_d):
self.x+=4
if self.left < 0:
self.left = 0
if self.right > games.screen.width:
self.right = games.screen.width
self.check_collison()
def ship_destroy(self):
self.destroy()
def check_collison(self):
""" Check if catch pizzas. """
global lives
for asteroid in self.overlapping_sprites:
asteroid.handle_caught()
if lives.value <=0:
self.ship_destroy()
for extralives in self.overlapping_sprites:
extralives.add_extralives()
非常感謝你:) –
但現在生活中不斷增加,就像他們不只是在Extralife對象與船重疊時添加的那樣? –
沒關係我想通了,但是謝謝非常詳細的解釋,它真的有幫助 –