也不難
我使用NDK的(因爲性能)與像素處理混合模式的這個信息是非常有用的:How does photoshop blend two images together?
我最終的解決方案是:
#define ChannelBlend_ColorBurn(A, B) ((uint8_t) ((B == 0) ? B : max(0, (255 - ((255 -
#define ChannelBlend_Alpha(A, B, O) ((uint8_t) (O * A + (1 - O) * B))
#define ChannelBlend_AlphaF(A, B, F, O) (ChannelBlend_Alpha(F(A, B), A, O))
typedef struct {
uint8_t red;
uint8_t green;
uint8_t blue;
uint8_t alpha;
} rgba;
// Blend
JNIEXPORT void
JNICALL Java_com_package_Filter_jniBlend(JNIEnv* env, jobject obj, jobject bitmapA,
jobject bitmapB, jobject bitmapOut, jint mode) {
// Properties
AndroidBitmapInfo infoA;
void* pixelsA;
AndroidBitmapInfo infoB;
void* pixelsB;
AndroidBitmapInfo infoOut;
void* pixelsOut;
int ret;
// Get image info
if ((ret = AndroidBitmap_getInfo(env, bitmapA, &infoA)) < 0 ||
(ret = AndroidBitmap_getInfo(env, bitmapB, &infoB)) < 0 ||
(ret = AndroidBitmap_getInfo(env, bitmapOut, &infoOut)) < 0) {
return;
}
// Check image
if (infoA.format != ANDROID_BITMAP_FORMAT_RGBA_8888 ||
infoB.format != ANDROID_BITMAP_FORMAT_RGBA_8888 ||
infoOut.format != ANDROID_BITMAP_FORMAT_RGBA_8888) {
return;
}
// Lock all images
if ((ret = AndroidBitmap_lockPixels(env, bitmapA, &pixelsA)) < 0 ||
(ret = AndroidBitmap_lockPixels(env, bitmapB, &pixelsB)) < 0 ||
(ret = AndroidBitmap_lockPixels(env, bitmapOut, &pixelsOut)) < 0) {
LOGE("Error! %d", ret);
}
int h = infoA.height;
int w = infoA.width;
int wh = w * h;
int n;
rgba* inputA = (rgba*) pixelsA;
rgba* inputB = (rgba*) pixelsB;
rgba* output = (rgba*) pixelsOut;
rgba pA, pB;
int x, y;
for (y = 0; y < h; y++) {
for (x = 0; x < w; x++) {
n = y * w + x;
pA = inputA[n];
pB = inputB[n];
float alpha = (float) pB.alpha/255.0;
output[n].red = ChannelBlend_AlphaF(pA.red, pB.red, ChannelBlend_ColorBurn, alpha);
output[n].green = ChannelBlend_AlphaF(pA.green, pB.green, ChannelBlend_ColorBurn, alpha);
output[n].blue = ChannelBlend_AlphaF(pA.blue, pB.blue, ChannelBlend_ColorBurn, alpha);
}
}
// Unlocks everything
AndroidBitmap_unlockPixels(env, bitmapA);
AndroidBitmap_unlockPixels(env, bitmapB);
AndroidBitmap_unlockPixels(env, bitmapOut);
}
小的話,以提高性能:我做了單個像素的公式後,它會是很好的保存在某種緩存值更快地訪問它沒有公式下一次。
你的意思是你想要寫您的圖像濾鏡效果? – Raptor
它不完全是過濾效果,它是兩層混合在一起的某種方式。 – alwx