0
在我設計中的DirectX11渲染我需要能夠在任何時候創建一個交換鏈,但是該方法我用崩潰就在CreateSwapChain()調用:IDXGIFactory :: CreateSwapChain()返回E_NOINTERFACE?
IDXGIDevice * device;
HR(d3ddevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&device));
IDXGIAdapter * adapter;
HR(device->GetParent(__uuidof(IDXGIAdapter), (void**)&adapter));
IDXGIFactory * factory;
HR(adapter->GetParent(__uuidof(IDXGIAdapter), (void**)&factory));
IDXGISwapChain* swapChain = 0;
HR(factory->CreateSwapChain(_device->GetContent(), &description, &swapChain));
d3ddevice是一個指針到ID3D11Device,完全初始化和一切,我測試了出來。 描述是DXGI_SWAP_CHAIN_DESC結構,每個字段填out.However,該函數返回E_NOINTERFACE.My系統支持Shader Model 5/DirectX 11的