6
目前我正在試圖從統一構建一個iOS應用,但保持運行到這4個誤區:團結Xcode項目PlayerSettings_GetBundleIdentifier
Undefined symbols for architecture arm64:
"_utilityBundleIdentifier", referenced from:
_NativeBinding_utilityBundleIdentifier_m3566456099 in Bulk_Assembly-CSharp-firstpass_4.o
_NativeBinding_GetBundleIdentifier_m2869188113 in Bulk_Assembly-CSharp-firstpass_4.o
_PlayerSettings_GetBundleIdentifier_m1189967083 in Bulk_Assembly-CSharp-firstpass_4.o
(maybe you meant: _NativeBinding_utilityBundleIdentifier_m3566456099)
"_utilityBundleVersion", referenced from:
_NativeBinding_utilityBundleVersion_m3211654534 in Bulk_Assembly-CSharp-firstpass_4.o
_NativeBinding_GetBundleVersion_m3758909934 in Bulk_Assembly-CSharp-firstpass_4.o
_PlayerSettings_GetBundleVersion_m1248687572 in Bulk_Assembly-CSharp-firstpass_4.o
(maybe you meant: _NativeBinding_utilityBundleVersion_m3211654534)
"_debugProLogMessage", referenced from:
_NativeBinding_debugProLogMessage_m135661794 in Bulk_Assembly-CSharp-firstpass_2.o
(maybe you meant: _NativeBinding_debugProLogMessage_m135661794)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
退出代碼1 - 適用於建築arm64未定義的符號通常指向的是不是招「的框架被包括在內,但這些引用指向PlayerSettings_GetBundleIdentifier,就我可以告訴Unity屬性而言。
此外,當束標識符,版本&建立在XCode中設置:
這個錯誤是什麼意思?我忘了包含一個框架,以及Unity或XCode設置中哪一個或哪個出了問題?