我有一個代碼,我根據變量的值繪製一些箭頭,但有時這些值很大,比如9000,有時這些值比較小,例如400.所以,我怎麼能做的比例尺對數座標軸對應於箭頭的值而變化。把對數尺寸
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.pyplot as plt
import numpy as np
from itertools import product, combinations, cycle
from numpy import sin, cos
from matplotlib.patches import Rectangle, Circle, PathPatch
import mpl_toolkits.mplot3d.art3d as art3d
import wave
import sys
import matplotlib as mpl
fig = plt.figure()
ax = fig.gca(projection='3d')
ax.set_aspect("auto")
ax.set_autoscale_on(True)
font = {'family' : 'broadway',
'color' : 'blue',
'weight' : 'normal',
'size' : 16,
'horizontalalignment': 'right',
}
#dibujar cubo
r = [-10000, 10000]
for s, e in combinations(np.array(list(product(r,r,r))), 2):
if np.sum(np.abs(s-e)) == r[1]-r[0]:
ax.plot3D(*zip(s,e), color="b")
#dibujar punto
ax.scatter([0],[0],[0],color="g",s=100)
#dibujar vector
from matplotlib.patches import FancyArrowPatch
from mpl_toolkits.mplot3d import proj3d
class Arrow3D(FancyArrowPatch):
def __init__(self, xs, ys, zs, *args, **kwargs):
FancyArrowPatch.__init__(self, (0,0), (0,0), *args, **kwargs)
self._verts3d = xs, ys, zs
def draw(self, renderer):
xs3d, ys3d, zs3d = self._verts3d
xs, ys, zs = proj3d.proj_transform(xs3d, ys3d, zs3d, renderer.M)
self.set_positions((xs[0],ys[0]),(xs[1],ys[1]))
FancyArrowPatch.draw(self, renderer)
#print "ingrese coordenada inicial: "
a1 = 120
b1 = -410
c1 = 200
d1 = -652
e1 = 800
f1 = -500
a1=0.3
b1=-1
c1=0.5
d1=-0.6
e1=0.2
f1=-0.4
a = Arrow3D([0,0],[0,a1],[0,0], mutation_scale=20, lw=1, arrowstyle="-|>", color="k")
b = Arrow3D([0,b1],[0,0],[0,0], mutation_scale=20, lw=1, arrowstyle="-|>", color="r")
c = Arrow3D([0,0],[0,0],[0,c1], mutation_scale=20, lw=1, arrowstyle="-|>", color="b")
d = Arrow3D([0,0],[0,0],[0,d1], mutation_scale=20, lw=1, arrowstyle="-|>", color="g")
e = Arrow3D([0,e1],[0,0],[0,0], mutation_scale=20, lw=1, arrowstyle="-|>", color="c")
f = Arrow3D([0,0],[0,f1],[0,0], mutation_scale=20, lw=1, arrowstyle="-|>", color="m")
ax.add_artist(a)
ax.add_artist(b)
ax.add_artist(c)
ax.add_artist(d)
ax.add_artist(e)
ax.add_artist(f)
ax.set_xlabel("Amplitud en X", size = 18, color = 'r', family = 'verdana')
ax.set_ylabel("Amplitud en Y", size = 18, color = 'r', family = 'verdana')
ax.set_zlabel("Amplitud en Z", size = 18, color = 'r', family = 'verdana')
ax.text2D(0.05, 0.95, "Intensimetro de Audio", fontsize=16, transform=ax.transAxes)
#plt.title('Intensimetro de Audio',fontdict=font)
lista = [a1,f1]
list.sort(lista, key=abs, reverse=True)
print lista
lista1 = [b1,e1]
list.sort(lista1, key=abs, reverse=True)
print lista1
lista2 = [c1,d1]
list.sort(lista2, key=abs, reverse=True)
print lista2
if abs(b1)>abs(e1):
h=b1
else:
h=e1
if abs(a1)>abs(f1):
j=a1
else:
j=f1
if abs(c1)>abs(d1):
k=c1
else:
k=d1
a = [0, 0, 0]
b = [h, j, k]
xs,ys,zs = zip(a,b)
print (xs,ys,zs)
res = Arrow3D(xs, ys, zs, mutation_scale=20, lw=1, arrowstyle="simple", color='y')
ax.add_artist(res)
plt.show()
我把所有的代碼只是爲了確定我必須改變比例尺來記錄它。
謝謝!
是的,我嘗試過,但它給了我一個錯誤:「MaskError:不能蒙面元素轉換爲Python INT」。有一件事情,當我定義立方體時,我把尺寸知道最高箭頭的值,所以我很麻煩!我如何做到這一點靈活? –
你有沒有想過只要將'log10'應用於箭頭的值呢?你將不得不抵消他們,使他們都是積極的,但規模仍然是日誌。 – mattexx