您好我有用於將圖像濾鏡內核數組轉換爲UIImage的代碼。但iPhone上的執行速度非常慢?你能有比這更好的代碼嗎?這是我的代碼。在iPhone上將內核數組轉換爲UIImage非常慢
- (UIImage*) applyConvolve:(NSArray*)kernel
{
CGImageRef inImage = self.CGImage;
CFDataRef m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
CFDataRef m_OutDataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
UInt8 * m_OutPixelBuf = (UInt8 *) CFDataGetBytePtr(m_OutDataRef);
int h = CGImageGetHeight(inImage);
int w = CGImageGetWidth(inImage);
int kh = [kernel count]/2;
int kw = [[kernel objectAtIndex:0] count]/2;
int i = 0, j = 0, n = 0, m = 0;
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
int outIndex = (i*w*4) + (j*4);
double r = 0, g = 0, b = 0;
for (n = -kh; n <= kh; n++) {
for (m = -kw; m <= kw; m++) {
if (i + n >= 0 && i + n < h) {
if (j + m >= 0 && j + m < w) {
double f = [[[kernel objectAtIndex:(n + kh)] objectAtIndex:(m + kw)] doubleValue];
if (f == 0) {continue;}
int inIndex = ((i+n)*w*4) + ((j+m)*4);
r += m_PixelBuf[inIndex] * f;
g += m_PixelBuf[inIndex + 1] * f;
b += m_PixelBuf[inIndex + 2] * f;
}
}
}
}
m_OutPixelBuf[outIndex] = SAFECOLOR((int)r);
m_OutPixelBuf[outIndex + 1] = SAFECOLOR((int)g);
m_OutPixelBuf[outIndex + 2] = SAFECOLOR((int)b);
m_OutPixelBuf[outIndex + 3] = 255;
}
}
CGContextRef ctx = CGBitmapContextCreate(m_OutPixelBuf,
CGImageGetWidth(inImage),
CGImageGetHeight(inImage),
CGImageGetBitsPerComponent(inImage),
CGImageGetBytesPerRow(inImage),
CGImageGetColorSpace(inImage),
CGImageGetBitmapInfo(inImage)
);
CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
CGContextRelease(ctx);
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CFRelease(m_DataRef);
CFRelease(m_OutDataRef);
return finalImage;
}
你的循環如下:woooowwww .... – Maulik
啊......史詩循環! – 0xSina