1
我有一個類包含一個矩形,我用這些對象填充一個列表。這裏是什麼,我試圖做一個例子:列表上的矩形交互查詢<T>
class Foo
{
Rectangle rect;
public Foo(Rectangle r) { rect = r; }
}
List<Foo> listFoo = new List<Foo>();
// Call the next three Rectangles 'A' 'B' and 'C'.
listFoo.Add(new Foo(new Rectangle(0, 0, 5, 5))); // Rect 'A' intersects with B
listFoo.Add(new Foo(new Rectangle(3, 3, 5, 5))); // Rect 'B' intersects with A & C
listFoo.Add(new Foo(new Rectangle(6, 6, 5, 5))); // Rect 'C' intersects with B
var query = ???;
foreach (Rectangle r in query)
{
// Should give two results
// Rectangle(3, 3, 2, 2); A & B
// Rectangle(6, 6, 2, 2); B & C
}
我可以寫,將使用Rectangle.Intersect()返回在listFoo獨特交集的名單,沒有從之類的東西重複一個查詢。相交(A,B)和。交點(B,A)?