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我試圖從源生成eduke32。使找不到SDL_mixer.h,但我包括SDL目錄
它需要,其中包括SDL_mixer.h。
我確實有它:
$ locate SDL_mixer.h
/usr/include/SDL/SDL_mixer.h
(我已經安裝傑韋利工具組,以及很多其他開發包)
但是當我開始建設,我得到的SDL_mixer文件不發現錯誤。
$ make
Build started using:
compiler: "gcc -Wimplicit -Wdeclaration-after-statement -O2 -funswitch-loops -fomit-frame-pointer -DNDEBUG -DUSING_LTO -flto -fno-stack-protector -W -Wall -Werror-implicit-function-declaration -Wpointer-arith -Wextra -funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -D_FORTIFY_SOURCE=2 -fjump-tables -Wno-unused-result -Wno-char-subscripts -DUSE_LIBPNG -DUSE_LIBVPX -Isource -Ibuild/include -Isource/jmact -Isource/jaudiolib/include -Isource/enet/include -fno-pic -DHAVE_GTK2 -pthread -I/usr/include/gtk-2.0 -I/usr/lib64/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/libpng15 -I/usr/include/libdrm -I/usr/include/harfbuzz -DHAVE_INTTYPES -DSDL_TARGET=2 -I/usr/include/SDL2 -D_REENTRANT -DRENDERTYPESDL=1 -DMIXERTYPESDL=1 -Wno-strict-overflow -DUSE_OPENGL -DNOASM -DPOLYMER -Wno-attributes"
linker: " -flto -Wl,-Map=start.memmap -lrt -lFLAC -lvorbisfile -lvorbis -logg -lSDL2_mixer -lm -lvpx -lSDL2 -lpthread -ldl -pthread -lpng -lz "
Built object source/obj/game.o
Built object source/obj/global.o
In file included from build/include/mutex.h:11:0,
from build/include/cache1d.h:7,
from source/duke3d.h:43,
from source/sdlmusic.c:39:
build/include/sdl_inc.h:62:25: fatal error: SDL_mixer.h: No such file or directory
# include "SDL_mixer.h"
^
compilation terminated.
Failed building source/obj/sdlmusic.o from source/sdlmusic.c!
出現這種情況,即使我添加了包括-dir選項:
$ make --include-dir=/usr/include/SDL/
這裏發生了什麼?有人有線索?
make的'--include-dir'參數是爲了使自己找到包含makefile而不是由make運行的源代碼編譯。您需要編輯相應的'./configure'或'CFLAGS'或類似的變量來將該路徑傳遞給實際的編譯。 –
感謝您對--include-dir的解釋。我不習慣使用make,因爲你看到^ ^,無論如何,我找到了我的問題的原因,請參閱答案。 – Lioobayoyo