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//初始化SpawnBlock定製SKShapeNode沒有出現在現場的更新功能,被稱爲
class SpawnBlock : SKShapeNode {
var timer: Timer?
init(circleOfRadius radius: CGFloat) {
super.init()
self.alpha = 1
self.zPosition = 2
self.fillColor = UIColor.blue
self.strokeColor = UIColor.blue
self.physicsBody = SKPhysicsBody(circleOfRadius: radius)
self.physicsBody?.affectedByGravity = false
self.physicsBody?.categoryBitMask = Collisions.spawnBlock.rawValue
self.physicsBody?.contactTestBitMask = Collisions.block.rawValue
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
//產卵的功能
func spawnABlock() {
let spawnBlock = SpawnBlock(circleOfRadius: 10)
let randomPos = CGPoint(x: CGFloat(arc4random_uniform(UInt32(self.frame.width))), y: CGFloat(arc4random_uniform(UInt32(self.frame.height))))
print("\(randomPos)")
spawnBlock.timer = Timer.scheduledTimer(withTimeInterval: 10, repeats: false, block: { (Timer) in
print("timer done")
spawnBlock.removeFromParent()
})
spawnBlock.position = randomPos
self.addChild(spawnBlock)
}
override func update(_ currentTime: TimeInterval) {
count += 1
print("\(count)")
if count == maxCount {
count = 0
spawnABlock()
}
}
當在模擬器中運行,節點數的增加,當定時器的工作和精靈的精靈,但他們不出現在現場。有一件我失蹤或什麼?