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我在LibGDX中繪製字體時遇到問題。 我希望能夠調整窗口大小和文本的可讀性。 默認應用方向是肖像,像這樣:LibGDX調整窗口字體大小圖
我可以在我的應用程序開始之前,將其更改爲景觀,一切工作正常:
但我希望能夠調整從縱向到橫向的應用程序。但當我嘗試(例如,從「風景」到「肖像」,文本被拉伸
我的代碼渲染和調整功能(這是從無到有隻是代碼):
?public void render() {
try
{
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//background draw
//_spriteBatch.begin();
//_spriteBatch.draw(background, 0, 0);
//_spriteBatch.end();
_spriteBatch.begin();
//sprite.draw(batch);
elapsedTime += Gdx.graphics.getDeltaTime();
_spriteBatch.draw(animation.getKeyFrame(elapsedTime, true), 0, 0);
_spriteBatch.end();
//content draw
_spriteBatch.begin();
if(!_isLandscape)
_spriteBatch.draw(img, 20, 210, 30, 45);
//NameDayDOM nameDayDOM = new NameDayDOM();
NameDaySAX nameDaySAX = new NameDaySAX();
name = nameDaySAX.getCurrentName(_serviceProvider.getAssetHandleResolver().resolve("namesday.xml").file());
//II _font.draw(_spriteBatch, "Happy Name Day, dear " + name, Gdx.graphics.getWidth()/7.0f, Gdx.graphics.getHeight()/2.0f);
if(!_isLandscape) {
BitmapFont.TextBounds bounds = _font40.getBounds("Happy Name Day");
_font40.draw(_spriteBatch, "Happy Name Day", (Gdx.graphics.getWidth()-bounds.width)/5.0f, Gdx.graphics.getHeight() - 120);
bounds = _font30.getBounds("dear" + name);
_font30.draw(_spriteBatch, "dear " + name, (Gdx.graphics.getWidth()-bounds.width)/3.2f, Gdx.graphics.getHeight() - 200);
bounds = _font23.getBounds("Post picture from this venue");
_font23.draw(_spriteBatch, "Post picture from this venue", (Gdx.graphics.getWidth()-bounds.width)/9.0f, Gdx.graphics.getHeight()/4.7f);
bounds = _font23.getBounds("and tell to world,");
_font23.draw(_spriteBatch, "and tell to world,", (Gdx.graphics.getWidth()-bounds.width)/7.0f, Gdx.graphics.getHeight()/5.5f);
bounds = _font23.getBounds("that you are enjoying your NameDay!");
_font23.draw(_spriteBatch, "that you are enjoying your NameDay!", (Gdx.graphics.getWidth()-bounds.width)/2.0f, Gdx.graphics.getHeight()/6.5f);
}else{
BitmapFont.TextBounds bounds = _font40.getBounds("Happy Name Day");
_font40.draw(_spriteBatch, "Happy Name Day", (Gdx.graphics.getWidth()-bounds.width)/14.0f, Gdx.graphics.getHeight()/1.7f);
bounds = _font30.getBounds("dear" + name);
_font30.draw(_spriteBatch, "dear " + name, (Gdx.graphics.getWidth()-bounds.width)/11.0f, Gdx.graphics.getHeight()/2.0f);
bounds = _font23.getBounds("Post picture from this venue");
_font23.draw(_spriteBatch, "Post picture from this venue", (Gdx.graphics.getWidth()-bounds.width)/14.0f, Gdx.graphics.getHeight()/4.7f);
bounds = _font23.getBounds("and tell to world,");
_font23.draw(_spriteBatch, "and tell to world,", (Gdx.graphics.getWidth()-bounds.width)/11.0f, Gdx.graphics.getHeight()/5.5f);
bounds = _font23.getBounds("that you are enjoying your NameDay!");
_font23.draw(_spriteBatch, "that you are enjoying your NameDay!", (Gdx.graphics.getWidth()-bounds.width)/9.0f, Gdx.graphics.getHeight()/6.5f);
}
}
catch(RuntimeException e)
{
_log.error("Exception on render: " + e);
_serviceProvider.getAppStatusListener().onStateChanged(AppState.Error);
}
finally {
_spriteBatch.end();
}
}
@Override
public void resize(int width , int height){
try {
System.out.println(width + " " + height);
if (height > width) {
_isLandscape = false;
} else {
_isLandscape = true;
}
}catch(Exception ex){
}
}
我在做什麼不好麼文本的佈局沒有調整窗口後更改
謝謝,看來我必須使用OrtographicCamera。但我不知道,以什麼方式。請你能提供一些樣品嗎?我只需在正確調整大小後繪製文本字符串。 – 2014-10-06 16:33:45
請對此有任何更新? – 2014-10-09 13:22:49
https://github.com/libgdx/libgdx/wiki/Orthographic-camera – Lestat 2014-10-09 19:59:54