3
大家好。這是我的第一個Android項目。我正試圖創建一個動態壁紙,從視頻中獲取一系列圖像。每幅圖片的尺寸爲960 x 800.到目前爲止,動態壁紙的作品,但我仍然有問題,我一直無法解決。動態壁紙使用一系列圖像
設置時,動態壁紙只顯示整個PNG的一部分。我設法讓它滾動瀏覽圖片的寬度,它滾動,但它只顯示整個寬度的一部分。它只是顯示整個圖像的高度的一部分,直到縱向上的圖像的一半,以及橫向上的一部分從上到下。我希望動態壁紙看起來不錯,並在縱向和橫向模式下適合手機的屏幕。
它的工作原理,但它有點暫停。當我切換屏幕時,它只會繼續工作。在這個問題上更具體的是,當你設置它動畫,但突然停止一半的週期,當你切換屏幕,它繼續工作多一點,這意味着它在序列上稍微提前。並且爲了完成序列並開始它,您需要繼續瀏覽屏幕。
我希望序列變得更快,就像它是一個視頻。
這裏是我的代碼::
package com.livewallpaper.mw3lwp;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.os.Handler;
import android.service.wallpaper.WallpaperService;
import android.view.SurfaceHolder;
public class ModernWarfare3LiveWallpaper extends WallpaperService {
private final Handler handler = new Handler();
public float mxOffset;
public void onCreate()
{
super.onCreate();
}
public void onDestroy()
{
super.onDestroy();
}
public Engine onCreateEngine()
{
return new CercleEngine();
}
class CercleEngine extends Engine {
private final Runnable drawRunner = new Runnable(){
@Override
public void run() {
updateBG();
drawFrame();
}
};
public Bitmap myBg;
int bgcycle = 0;
public void updateBG() {
if(bgcycle==50){
bgcycle=0;
}
switch (bgcycle) {
case 0: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n01); break;
case 1: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n02); break;
case 2: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n03); break;
case 3: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n04); break;
case 4: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n05); break;
case 5: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n06); break;
case 6: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n07); break;
case 7: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n08); break;
case 8: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n09); break;
case 9: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n10); break;
case 10: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n11); break;
case 11: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n12); break;
case 12: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n13); break;
case 13: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n14); break;
case 14: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n15); break;
case 15: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n16); break;
case 16: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n17); break;
case 17: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n18); break;
case 18: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n19); break;
case 19: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n20); break;
case 20: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n21); break;
case 21: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n22); break;
case 22: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n23); break;
case 23: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n24); break;
case 24: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n25); break;
case 25: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n26); break;
case 26: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n27); break;
case 27: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n28); break;
case 28: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n29); break;
case 29: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n30); break;
case 30: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n31); break;
case 31: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n32); break;
case 32: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n33); break;
case 33: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n34); break;
case 34: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n35); break;
case 35: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n36); break;
case 36: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n37); break;
case 37: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n38); break;
case 38: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n39); break;
case 39: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n40); break;
case 40: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n41); break;
case 41: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n42); break;
case 42: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n43); break;
case 43: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n44); break;
case 44: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n45); break;
case 45: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n46); break;
case 46: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n47); break;
case 47: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n48); break;
case 48: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n49); break;
case 49: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n50); break;
case 50: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.n51); break;
}
bgcycle++;
}
CercleEngine()
{
updateBG();
}
public void onCreate(SurfaceHolder surfaceHolder)
{
super.onCreate(surfaceHolder);
}
@Override
public void onOffsetsChanged(float xOffset, float yOffset, float xStep, float yStep, int xPixels, int yPixels)
{
super.onOffsetsChanged(mxOffset, yOffset, xStep, yStep, xPixels, yPixels);
mxOffset = xPixels;
drawFrame();
}
void drawFrame()
{
final SurfaceHolder holder = getSurfaceHolder();
Canvas c = null;
try
{
c = holder.lockCanvas();
if (c != null)
{
c.save();
c.translate((float) mxOffset, 0f);
if(myBg != null) {
updateBG();
c.drawBitmap(myBg, 0, 0, null);
}
c.restore();
//updateBG();
//c.drawBitmap(myBg, 0, 0, null);
}
}finally{
if (c != null) holder.unlockCanvasAndPost(c);
}
handler.removeCallbacks(drawRunner);
}
}
}
你不使用正確的縮進? –
對於OP:請記住,其他人將閱讀您的代碼,如果格式不正確,您的問題將得不到應有的重視,並且會被忽略! – t0mm13b
我不得不重新格式化它,因爲... – t0mm13b