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我正在製作2D Android遊戲。問題是我的平鋪遊戲地圖沒有渲染,雖然我的GUI類很好。它看起來像renderer.render()
永遠不會被調用。Libgdx - 未呈現TMX地圖
這是從我的手機屏幕拍攝。
Main.class:
public class Main extends ApplicationAdapter implements Screen {
private ZombieGame game;
private OrthographicCamera camera;
private Viewport gameView;
private GUI gui;
private TmxMapLoader mapLoader;
private TiledMap map;
private OrthogonalTiledMapRenderer renderer;
public Main(ZombieGame game){
this.game = game;
camera = new OrthographicCamera();
gameView = new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), camera);
gui = new GUI(game.batch);
mapLoader = new TmxMapLoader();
map = mapLoader.load("level1.tmx");
renderer = new OrthogonalTiledMapRenderer(map);
camera.position.set(gameView.getWorldWidth()/2, gameView.getWorldHeight()/2, 0);
}
@Override
public void show(){
}
@Override
public void hide(){
}
@Override
public void create() {
}
public void keyEvent(float dt){
if(Gdx.input.isTouched()){
camera.position.x -= 100 * dt;
System.out.println("COORD: " + camera.position.x);
}
}
public void update(float dt){
keyEvent(dt);
camera.update();
renderer.setView(camera);
}
@Override
public void render(float delta) {
update(delta);
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
renderer.render();
game.batch.setProjectionMatrix(gui.stage.getCamera().combined);
gui.stage.draw();
}
@Override
public void dispose() {
}
}
ZombieGame.class:
public class ZombieGame extends Game{
public SpriteBatch batch;
@Override
public void create(){
batch = new SpriteBatch();
setScreen(new Main(this));
}
@Override
public void render(){
super.render();
}
}
你可以添加一些細節,以程序是應該做什麼? – Shawn
我添加了該平鋪地圖的圖像。 – iUuax
修正錯字和輕微機械問題。 – Prune