我試圖將工作的C#示例移植到OOP version of F#。如何使用F實現Props.Create#
遠程參與者(在單獨的進程上)沒有接收消息。
我收到以下錯誤:
[ERROR][3/23/2017 4:39:10 PM][Thread 0008][[akka://system2/system/endpointManage
r/reliableEndpointWriter-akka.tcp%3A%2F%2Fsystem1%40localhost%3A8090-1/endpointW
riter#1919547364]] AssociationError [akka.tcp://[email protected]:8080] <- akka.
tcp://[email protected]:8090: Error [Object reference not set to an instance of
an object.] [ at Akka.Serialization.Serialization.FindSerializerForType(Type o
bjectType)
at Akka.Remote.Serialization.DaemonMsgCreateSerializer.GetArgs(DaemonMsgCreat
eData proto)
at Akka.Remote.Serialization.DaemonMsgCreateSerializer.FromBinary(Byte[] byte
s, Type type)
at Akka.Serialization.Serialization.Deserialize(Byte[] bytes, Int32 serialize
rId, String manifest)
這裏的工作C#版本:
use system = ActorSystem.Create("system1", config)
let reply = system.ActorOf<ReplyActor>("reply")
let props1 = Props.Create(fun() -> SomeActor() :> obj)
let props2 = Props.Create(fun() -> SomeActor() :> obj)
let props3 = Props.Create(fun() -> SomeActor() :> obj)
let remote1 = system.ActorOf(props1.WithRouter(FromConfig.Instance), "remoteactor1")
let remote2 = system.ActorOf(props2.WithRouter(FromConfig.Instance), "remoteactor2")
let remote3 = system.ActorOf(props3.WithRouter(FromConfig.Instance), "remoteactor3")
let hashGroup = system.ActorOf(Props.Empty.WithRouter(ConsistentHashingGroup(config)))
Task.Delay(500).Wait();
let routee1 = Routee.FromActorRef(remote1);
hashGroup.Tell(new AddRoutee(routee1));
let routee2 = Routee.FromActorRef(remote2);
hashGroup.Tell(new AddRoutee(routee2));
let routee3 = Routee.FromActorRef(remote3);
hashGroup.Tell(new AddRoutee(routee3));
Task.Delay(500).Wait();
for i = 0 to 5 do
for j = 0 to 7 do
let message = new HashMessage(j, sprintf "remote message: %i" j);
hashGroup.Tell(message, reply);
Console.ReadLine() |> ignore
:
using (var system = ActorSystem.Create("system1", config))
{
var reply = system.ActorOf<ReplyActor>("reply");
//create a remote deployed actor
var remote1 = system.ActorOf(Props.Create(() => new SomeActor()).WithRouter(FromConfig.Instance), "remoteactor1");
var remote2 = system.ActorOf(Props.Create(() => new SomeActor()).WithRouter(FromConfig.Instance), "remoteactor2");
var remote3 = system.ActorOf(Props.Create(() => new SomeActor()).WithRouter(FromConfig.Instance), "remoteactor3");
var hashGroup = system.ActorOf(Props.Empty.WithRouter(new ConsistentHashingGroup(config)));
Task.Delay(500).Wait();
var routee1 = Routee.FromActorRef(remote1);
hashGroup.Tell(new AddRoutee(routee1));
var routee2 = Routee.FromActorRef(remote2);
hashGroup.Tell(new AddRoutee(routee2));
var routee3 = Routee.FromActorRef(remote3);
hashGroup.Tell(new AddRoutee(routee3));
Task.Delay(500).Wait();
for (var i = 0; i < 5; i++)
{
for (var j = 0; j < 7; j++)
{
var message = new SomeMessage(j, $"remote message: {j}");
hashGroup.Tell(message, reply);
}
}
Console.ReadLine();
}
這裏使用OOP的端口,以F#
問:
是我該上溯造型SomeActor到對象類型調用Props.Create方法是什麼時候?
let props1 = Props.Create(fun() -> SomeActor() :> obj)
let props2 = Props.Create(fun() -> SomeActor() :> obj)
let props3 = Props.Create(fun() -> SomeActor() :> obj)
上面的代碼是我意識到的唯一區別。
唯一的區別是tcp路徑。
C#的TCP:
remote {
dot-netty.tcp {
port = 8090
hostname = localhost
}
F#的TCP:
remote {
helios.tcp {
port = 8090
hostname = localhost
}
不確定它是否有材料差異,但你的for循環在F#中的大1個元素(因爲你在C#中檢查'<'而不是'<=')。 – kvb
謝謝你的觀察kvb。 –
如果你不向'obj'上傳會發生什麼?看起來好像有一堆'Create'的覆蓋,所以如果upcast強迫使用另一個,我不會感到驚訝,這可以解釋結果。 – kvb