我想製作一個具有Silverlight菜單的應用程序,但該應用程序的遊戲部分是XNA。我正在嘗試使用this example game中的代碼以及在Silverlight here中執行XNA呈現的方法來獲取Silverlight/XNA分割工作。結合這2個教程我的源代碼,看起來像這樣:WP7 Silverlight/XNA分割
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
using Microsoft.Phone.Controls;
using System.Windows.Navigation;
namespace FYP
{
public partial class GamePage : PhoneApplicationPage
{
GameTimer timer;
SpriteBatch spriteBatch;
Texture2D ballTexture;
IList<Ball> balls = new List<Ball>();
bool touching = false;
public GamePage(ContentManager contentManager)
{
InitializeComponent();
//base.Initialize();
// Create a timer for this page
timer = new GameTimer();
timer.UpdateInterval = TimeSpan.FromTicks(333333);
//timer.Update += OnUpdate;
//timer.Draw += OnDraw;
// TODO: use this.Content to load your game content here
ballTexture = contentManager.Load<Texture2D>("Ball");
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
// Set the sharing mode of the graphics device to turn on XNA rendering
SharedGraphicsDeviceManager.Current.GraphicsDevice.SetSharingMode(true);
timer.Start();
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(SharedGraphicsDeviceManager.Current.GraphicsDevice);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
base.OnNavigatedFrom(e);
// Set the sharing mode of the graphics device to turn off XNA rendering
SharedGraphicsDeviceManager.Current.GraphicsDevice.SetSharingMode(false);
// Stop the timer
timer.Stop();
}
private void OnUpdate(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
//this.Exit();
// TODO: Add your update logic here
//base.Update(gameTime);
HandleTouches();
UpdateBalls();
}
private void OnDraw(GameTime gameTime)
{
SharedGraphicsDeviceManager.Current.GraphicsDevice.Clear(Microsoft.Xna.Framework.Color.White);
// TODO: Add your drawing code here
foreach (Ball ball in balls)
{
ball.Draw(spriteBatch);
}
//base.Draw(gameTime);
}
private void HandleTouches()
{
TouchCollection touches = TouchPanel.GetState();
if (!touching && touches.Count > 0)
{
touching = true;
Random random = new Random(DateTime.Now.Millisecond);
Color ballColor = new Color(random.Next(255), random.Next(255), random.Next(255));
Vector2 velocity = new Vector2((random.NextDouble() > .5 ? -1 : 1) * random.Next(9), (random.NextDouble() > .5 ? -1 : 1) * random.Next(9)) + Vector2.UnitX + Vector2.UnitY;
//Vector2 center = new Vector2((float)SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Width/2, (float)SharedGraphicsDeviceManager.Current.GraphicsDevice.Height/2);
Vector2 center = new Vector2((float)SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Width/2, 200);
float radius = 25f * (float)random.NextDouble() + 5f;
balls.Add(new Ball(this, ballColor, ballTexture, center, velocity, radius));
}
else if (touches.Count == 0)
{
touching = false;
}
}
private void UpdateBalls()
{
foreach (Ball ball in balls)
{
ball.Update();
}
}
}
}
我不明白怎麼基礎工程,我不得不註釋掉base.initialize,更新,然而畫base.OnNavigatedFrom工作。
此外,我應該能夠讓我的代碼在理論上工作嗎?我發現它非常複雜,雖然閱讀XNA/Silverlight是可能的,但我無法找到任何人們已經成功將XNA和Silverlight組合到同一個應用程序中的源代碼。
'base'是父類實例的引用,所以'base.Initialize()'是'到一個PhoneApplicationPage.Initialize調用()'。 – Dai
好吧,所以我得到base.Initialize()的代碼,父類是Microsoft.Xna.Framework.Game。我能夠在我的代碼中調用初始化嗎? – Alex