我正在製作一個基於方向和加速度計讀數(運動運動非常緩慢)來跟蹤運動運動的應用程序。我所擁有的是一種策略模式,即我有一個抽象類用於運動運動,具體的運動運動實現實際的事物。問題是,我正在產生線程來跟蹤我活動中onSensorChanged()方法的不同練習。因爲這將被稱爲很多次,我不知道我的代碼是否會產生儘可能多的線程。他們收集垃圾嗎?Android中的onSensorChanged()產生線程
代碼:
public class WorkoutBuddy extends Activity implements SensorEventListener {
TextView t1, t2, t3, t4, t5, t6, t7;
SensorManager sensorManager;;
private Sensor sensorAccelerometer;
private Sensor sensorMagneticField;
private float[] valuesAccelerometer;
private float[] valuesMagneticField;
private float[] valuesOrientation;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.exercise_buddy);
sensorManager = (SensorManager)getSystemService(SENSOR_SERVICE);
sensorAccelerometer = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
sensorMagneticField = sensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
valuesAccelerometer = new float[3];
valuesMagneticField = new float[3];
valuesOrientation = new float[3];
matrixR = new float[9];
matrixI = new float[9];
matrixValues = new float[3];
//mediaPlayer = MediaPlayer.create(this, R.raw.first_position_confirmation);
}
@Override
protected void onPause() {
sensorManager.unregisterListener(this,sensorAccelerometer);
sensorManager.unregisterListener(this,sensorMagneticField);
super.onPause();
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
float[] orientation;
private float[] matrixR;
private float[] matrixI;
private float[] matrixValues;
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
valuesAccelerometer = lowPass(event.values.clone(), valuesAccelerometer);
} else if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) {
valuesMagneticField = lowPass(event.values.clone(), valuesMagneticField);
}
if (valuesAccelerometer != null && valuesMagneticField != null) {
SensorManager.getRotationMatrix(matrixR, matrixI, valuesAccelerometer, valuesMagneticField);
if(true){
SensorManager.getOrientation(matrixR, matrixValues);
double azimuth = Math.toDegrees(matrixValues[0]);
double pitch = Math.toDegrees(matrixValues[1]);
double roll = Math.toDegrees(matrixValues[2]);
valuesOrientation[0]=(float) pitch;
valuesOrientation[1]=(float) roll;
valuesOrientation[0]=(float) azimuth;
Thread forExc1 = new Thread(new LeftShoulder(valuesAccelerometer, valuesOrientation, this));
Thread forExc2 = new Thread(new RightShoulder(valuesAccelerometer, valuesOrientation, this));
forExc1.run();
forExc2.run();
}
}
}
@Override
protected void onResume() {
sensorManager.registerListener(this,sensorAccelerometer,SensorManager.SENSOR_DELAY_NORMAL);
sensorManager.registerListener(this,sensorMagneticField,SensorManager.SENSOR_DELAY_NORMAL);
super.onResume();
}
//Low pass filter used to smooth the sensor readings
protected float[] lowPass(float[] input, float[] output) {
float ALPHA = 0.25f;
if (output == null) return input;
for (int i=0; i<input.length; i++) {
output[i] = output[i] + ALPHA * (input[i] - output[i]);
}
return output;
}
}
package com.example.msapp2;
public abstract class ExerciseMovement implements Runnable{
protected float[] acc, ori;
protected boolean played = false;
}
package com.example.msapp2;
import android.content.Context;
import android.media.MediaPlayer;
public class LeftShoulder extends ExerciseMovement {
MediaPlayer mediaPlayer;
public LeftShoulder(float[] accelerometer, float[] orientation, Context context){
mediaPlayer = MediaPlayer.create(context, R.raw.first_position_confirmation);
acc = accelerometer;
//this.ori = orientation;
}
public void run(){
if(acc[0]> -10 && acc[0] < -8.5 && !played){
mediaPlayer.start();
played = true;
}
}
}
它已經有一段時間,因爲我做了任何Android,但你可能要檢查'Executor'類。該類旨在傳遞任務,併爲您執行線程池的所有管理。以下是您要查看的文檔。它也有一些例子。 http://developer.android.com/reference/java/util/concurrent/Executor.html – DavidAndroidDev
此外,根據@rupps的答案,您可以通過檢查事件上的時間戳來控制最終創建的線程數量,如果它在你的應用中有意義的話,可能每隔幾秒只產生一次任務。 – DavidAndroidDev