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我目前正在寫一個國際象棋引擎,並取得了很大的進展,但我遇到了一個問題,並希望就這種方式發表一些看法。好吧,我的問題是,我的國際象棋AI沒有做出「最好」的舉動,似乎沒有看到簡單的事情,例如它的作品可能被收回或其他事情。我的alpha測試版如下。Alpha beta修剪根移動
int Search (TREE *tree, int ply, int wtm, int alpha, int beta) {
if (0 == ply) {
return quiesce(tree, ply, wtm, alpha, beta);
}
movePointer = GenCaptures(tree, MAXPLY, wtm, moves);
movePointer = GenNonCaptures(tree, wtm, movePointer);
for (move = &moves[0]; move < movePointer; move++) {
MakeMove(tree, &tree->movePath[ply], wtm);
score = -Search(tree, ply - 1, Flip(wtm), -beta, -alpha);
UnmakeMove(tree, &tree->movePath[ply], wtm);
tree->movePath[ply].move = 0;
if (score >= beta) {
return beta;
}
if (score > alpha) {
alpha = score;
}
}
我覺得我的alpha beta剪枝的作品不夠好,因爲它不會返回合理的舉動,我認爲這個問題是,當我試圖獲得我的rootMove。我試着去獲得通過(
int searchRoot(TREE *tree, int ply, int wtm) {
//int depth = 1;
int moves[220];
int *movePointer = 0;
int *move = 0;
int rootAlpha = -MATE - 1;
int rootValue = -MATE - 1;
int rootBeta = MATE + 1;
MOVE currentMove;
currentMove.move = 0;
currentMove.capture = 0;
movePointer = GenCaptures(tree, MAXPLY, wtm, moves);
movePointer = GenNonCaptures(tree, wtm, movePointer);
for (move = &moves[0]; move < movePointer; move++) {
currentMove.move = *move;
tree->movePath[MAXPLY] = currentMove;
MakeMove(tree, ¤tMove, wtm);
int lastValue = -Search(tree, MAXPLY -1, Flip(wtm), rootAlpha, rootBeta);
UnmakeMove(tree, ¤tMove, wtm);
if (lastValue > rootValue) {
tree->rootMove = *move; rootValue = lastValue;
}
}
}
根移動任何意見將是有益的,謝謝。
你有多深 - 什麼是MAXPLY?淺搜索只是表現不佳。 – 2012-04-24 17:23:29
通常情況下,您希望像在其他節點中一樣處理根節點中的'alpha'和'beta'。這裏你沒有更新根節點中的alpha,這會讓你的搜索速度變慢(它不會改變結果)。 – interjay 2012-04-24 17:27:36
您應該在TalkChess這樣的專家論壇上提出這個問題,它可能引起Bob Hyatt或同等學者的注意:http://www.talkchess.com/forum/index.php – trojanfoe 2012-05-01 06:32:27