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我是Andengine框架的Android編程初學者。我在互聯網上學習教程。我不知道我誤解了PhysicsHandler中Scence和Velocity屬性的根位置。什麼是PhysicsHandler中Scene,Velocity屬性的位置?
這裏:
如果我的意見是真實的。因此,如何設置PhysicsHandler的Velocity屬性來跟蹤Scene的位置?
這是我的例子:
而且我的代碼:
scene.setOnSceneTouchListener(new IOnSceneTouchListener() {
@Override
public boolean onSceneTouchEvent(Scene pScene,
TouchEvent pSceneTouchEvent) {
if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
positionUpX = pSceneTouchEvent.getX();
positionUpY = pSceneTouchEvent.getY();
ball = new Ball(positionDownX, positionDownY, positionUpX,
positionUpY, mFaceTextureRegion,
getVertexBufferObjectManager());
scene.attachChild(ball);
return true;
}
if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN) {
positionDownX = pSceneTouchEvent.getX();
positionDownY = pSceneTouchEvent.getY();
return true;
}
return false;
}
});
private static class Ball extends AnimatedSprite {
private final PhysicsHandler mPhysicsHandler;
public Ball(final float pDownX, final float pDownY, //Start
final float pUpX,final float pUpY, //End
final TiledTextureRegion pTextureRegion,
final VertexBufferObjectManager pVertexBufferObjectManager) {
super(pDownX, pDownY, pTextureRegion, pVertexBufferObjectManager);
this.mPhysicsHandler = new PhysicsHandler(this);
this.registerUpdateHandler(this.mPhysicsHandler);
this.mPhysicsHandler.setVelocity(pUpX, pUpY);
}
@Override
protected void onManagedUpdate(final float pSecondsElapsed) {
if (this.mX < 0) {
this.mPhysicsHandler.setVelocityX(BALL_VELOCITY);
} else if (this.mX + this.getWidth() > CAMERA_WIDTH) {
this.mPhysicsHandler.setVelocityX(-BALL_VELOCITY);
}
if (this.mY < 0) {
this.mPhysicsHandler.setVelocityY(BALL_VELOCITY);
} else if (this.mY + this.getHeight() > CAMERA_HEIGHT) {
this.mPhysicsHandler.setVelocityY(-BALL_VELOCITY);
}
super.onManagedUpdate(pSecondsElapsed);
}
}