這是這個問題
首先在你的applicationDidFinishedLoad功能,添加以下代碼平安創建活動水龍頭在當前運行循環添加事件水龍頭最好的答案
CFMachPortRef eventTap;
CGEventMask eventMask;
CFRunLoopSourceRef runLoopSource;
// Create an event tap. We are interested in key presses.
eventMask = ((1 << kCGEventKeyDown) | (1 << kCGEventKeyUp));
eventTap = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap, 0,
eventMask, myCGEventCallback, NULL);
if (!eventTap) {
fprintf(stderr, "failed to create event tap\n");
exit(1);
}
// Create a run loop source.
runLoopSource = CFMachPortCreateRunLoopSource(
kCFAllocatorDefault, eventTap, 0);
// Add to the current run loop.
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource,
kCFRunLoopCommonModes);
// Enable the event tap.
CGEventTapEnable(eventTap, true);
然後在你的類,可以實現回調函數調用myCGEventCallback這樣
CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type,
CGEventRef event, void *refcon)
{
// Paranoid sanity check.
// type will be key down or key up, you can discard the command + q by setting the kecode to be -1 like this
if (((type == kCGEventKeyDown) || (type == kCGEventKeyUp)))
{
CGEventSetIntegerValueField(
event, kCGKeyboardEventKeycode, (int64_t)-1);
return event;
}
// The incoming keycode.
CGKeyCode keycode = (CGKeyCode)CGEventGetIntegerValueField(
event, kCGKeyboardEventKeycode);
// Swap 'a' (keycode=0) and 'z' (keycode=6).
if (keycode == (CGKeyCode)0)
keycode = (CGKeyCode)6;
else if (keycode == (CGKeyCode)6)
keycode = (CGKeyCode)0;
// Set the modified keycode field in the event.
CGEventSetIntegerValueField(
event, kCGKeyboardEventKeycode, (int64_t)keycode);
// We must return the event for it to be useful.
return event;
}
提供原代碼 Check Here
感謝