在學習OpenGL和我試圖繪製一個紅色三角形,但我的三角形保持黑色。我不能改變我的片段着色器的顏色
這是我的片段着色器的代碼:
#version 330 core
out vec4 color;
void main()
{
color = vec4(1,0,0,1);
}
我的着色器編譯沒有問題,我使用這個類使用着色器:
public class ShaderProgram
{
private final int programId;
private int vertexShaderId;
private int fragmentShaderId;
public ShaderProgram() throws Exception
{
programId = glCreateProgram();
if (programId == 0) {
throw new Exception("Could not create Shader");
}
}
public void createVertexShader(String shaderCode) throws Exception {
vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER);
}
public void createFragmentShader(String shaderCode) throws Exception {
fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER);
}
protected int createShader(String shaderCode, int shaderType) throws Exception {
int shaderId = glCreateShader(shaderType);
if (shaderId == 0) {
throw new Exception("Error creating shader. Code: " + shaderId);
}
glShaderSource(shaderId, shaderCode);
glCompileShader(shaderId);
if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) {
throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024));
}
glAttachShader(programId, shaderId);
return shaderId;
}
public void link() throws Exception {
glLinkProgram(programId);
if (glGetProgrami(programId, GL_LINK_STATUS) == 0) {
throw new Exception("Error linking Shader code: " + glGetShaderInfoLog(programId, 1024));
}
glValidateProgram(programId);
if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) {
System.err.println("Warning validating Shader code: " + glGetShaderInfoLog(programId, 1024));
}
}
public void bind() {
glUseProgram(programId);
}
public void unbind() {
glUseProgram(0);
}
public void cleanup() {
unbind();
if (programId != 0) {
if (vertexShaderId != 0) {
glDetachShader(programId, vertexShaderId);
}
if (fragmentShaderId != 0) {
glDetachShader(programId, fragmentShaderId);
}
glDeleteProgram(programId);
}
}
}
然後,這是我的遊戲類:
public class Game {
int vertexArrayID;
int vertexBufferID;
ShaderProgram fragmentShader;
ShaderProgram vertexShader;
float[] vertexData =
{
-1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
};
FloatBuffer vertexBuffer;
public Game() throws Exception {
vertexArrayID = glGenVertexArrays();
glBindVertexArray(vertexArrayID);
vertexBufferID = glGenBuffers();
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID);
vertexBuffer = BufferUtils.createFloatBuffer(vertexData.length);
vertexBuffer.put(vertexData);
vertexBuffer.flip();
glBufferData(GL_ARRAY_BUFFER, vertexBuffer,GL_STATIC_DRAW);
fragmentShader = new ShaderProgram();
vertexShader = new ShaderProgram();
fragmentShader.createFragmentShader(loadShader("fragmentShader.glsl"));
vertexShader.createVertexShader(loadShader("vertexShader.glsl"));
fragmentShader.link();
vertexShader.link();
}
public void update()
{
fragmentShader.bind();
vertexShader.bind();
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER,vertexBufferID);
glVertexAttribPointer(0,3,GL_FLOAT,false,0,0);
glDrawArrays(GL_TRIANGLES,0,3);
glDisableVertexAttribArray(0);
fragmentShader.unbind();
vertexShader.unbind();
}
private String loadShader(String input) {
String r = "";
try {
BufferedReader reader = new BufferedReader(new InputStreamReader(Game.class.getResourceAsStream("/shaders/" + input)));
String buffer = "";
while ((buffer = reader.readLine()) != null) {
r += buffer + "\n";
}
reader.close();
} catch (IOException e) {
e.printStackTrace();
}
return r;
}
}
爲什麼我的三角形在此之後保持黑色?
請提供一個合適的[mcve]。這還不足以正確診斷問題。特別是,看你的着色器/程序是如何被初始化和使用的,將會很有價值。既然你聲稱要學習OpenGL,你應該可以毫無問題地包含整個「主機」(即C++)代碼。 – Xirema