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你好:)在LibGDXLibGDX:無法管理渲染TiledMap類與視口
最近我已經開始編程。現在即時通訊4天停留在視口上呈現TiledMap。我無法弄清楚,但我知道這是可能的。下面是測試TiledMap類的樣子:
如何現在的遊戲看起來(無牌顯示):
The PlayScreen now (No tiles showing) Screen is blue becouse of ClearColor code down below.
這裏是我的播放屏幕代碼:
public class PlayScreen implements Screen, InputProcessor{
MainGame game;
private OrthographicCamera camera;
private Viewport gamePort;
private OrthogonalTiledMapRenderer renderer;
public PlayScreen(MainGame game) {
this.game = game;
camera = new OrthographicCamera();
gamePort = new StretchViewport(MainGame.V_WIDTH/MainGame.PPM,
MainGame.V_HEIGHT/MainGame.PPM, camera);
renderer = new OrthogonalTiledMapRenderer(LevelManager.tiledMap,
1/ MainGame.PPM);
camera.position.set(gamePort.getWorldWidth()/2, gamePort.getWorldHeight()/2, 0);
Gdx.input.setInputProcessor(this);
}
@Override
public void show() {
}
public void update(float delta){
camera.update();
}
@Override
public void render(float delta) {
update(delta);
Gdx.gl.glClearColor((float)66/255, (float)66/255, (float)255/255, 0f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
renderer.setView(camera);
renderer.render();
}
@Override
public void resize(int width, int height) {
gamePort.update(width, height);
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
}
@Override
public boolean keyDown(int keycode) {
return false;
}
@Override
public boolean keyUp(int keycode) {
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}
LevelManager.tiledMap被加載到MainGame類的create方法中,所以我加載它就好了,但它不顯示屏幕上。它當我不使用視口時。
謝謝大家對未來的幫助:)
如果MainGame中的常量是整數,則將它們轉換爲在視口構造函數中浮動。 – Tenfour04