我想學習使用着色器,因此在Netbeans(ver。8.0.2)上創建了一個新的C++項目。OpenGL GLFW/GLEW編程
我想包括GLFW和GLEW庫就像在本教程中指出:http://www.learnopengl.com/#!Getting-started/Creating-a-window
我目前struggeling在正常進口GLEW。當使用#include <GL/glew.h>
時,編譯器(我在Windows10x64/Cygwin控制檯上使用GNU g ++)會引發大量錯誤。這似乎是glu.h
的問題。爲了測試的目的,我去掉了glew.h中的glu.h。這消除了錯誤,但也阻止了openGL完全加載(以gl開頭的函數「未定義」,如glViewport
)。所以這不可能是解決方案。
輸出呼籲正常glew.h編譯時,我得到:
g++ -m64 -c -g -Wall -I/cygdrive/C/Users/Erik/programming/Libraries/glew-1.13.0-win32/glew-1.13.0/include/ -I/cygdrive/C/Users/Erik/programming/Libraries/glfw-3.1.2.bin.WIN32/glfw-3.1.2.bin.WIN32/include/ -std=c++11 -MMD -MP -MF "build/Debug/Cygwin-Windows/startup.o.d" -o build/Debug/Cygwin-Windows/startup.o startup.cc
In file included from /cygdrive/C/Users/Erik/programming/Libraries/glew-1.13.0-win32/glew-1.13.0/include/GL/glew.h:1202:0,
from startup.cc:5:
/usr/include/w32api/GL/glu.h:68:79: error: expected ')' before '*' token
void APIENTRY gluQuadricCallback(GLUquadric *qobj,GLenum which,void (CALLBACK *fn)());
^
/usr/include/w32api/GL/glu.h:68:79: error: expected ')' before '*' token
/usr/include/w32api/GL/glu.h:68:79: error: expected initializer before '*' token
/usr/include/w32api/GL/glu.h:78:79: error: expected ')' before '*' token
void APIENTRY gluTessCallback(GLUtesselator *tess,GLenum which,void (CALLBACK *fn)());
^
/usr/include/w32api/GL/glu.h:78:79: error: expected ')' before '*' token
/usr/include/w32api/GL/glu.h:78:79: error: expected initializer before '*' token
/usr/include/w32api/GL/glu.h:94:75: error: expected ')' before '*' token
void APIENTRY gluNurbsCallback(GLUnurbs *nobj,GLenum which,void (CALLBACK *fn)());
^
/usr/include/w32api/GL/glu.h:94:75: error: expected ')' before '*' token
/usr/include/w32api/GL/glu.h:94:75: error: expected initializer before '*' token
/usr/include/w32api/GL/glu.h:96:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUquadricErrorProc)(GLenum);
^
/usr/include/w32api/GL/glu.h:97:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessBeginProc)(GLenum);
^
/usr/include/w32api/GL/glu.h:98:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessEdgeFlagProc) (GLboolean);
^
/usr/include/w32api/GL/glu.h:99:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessVertexProc)(void *);
^
/usr/include/w32api/GL/glu.h:100:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessEndProc)(void);
^
/usr/include/w32api/GL/glu.h:101:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessErrorProc)(GLenum);
^
/usr/include/w32api/GL/glu.h:102:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessCombineProc)(GLdouble[3],void*[4],GLfloat[4],void**);
^
/usr/include/w32api/GL/glu.h:103:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessBeginDataProc)(GLenum,void *);
^
/usr/include/w32api/GL/glu.h:104:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessEdgeFlagDataProc) (GLboolean,void *);
^
/usr/include/w32api/GL/glu.h:105:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessVertexDataProc)(void *,void *);
^
/usr/include/w32api/GL/glu.h:106:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessEndDataProc)(void *);
^
/usr/include/w32api/GL/glu.h:107:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessErrorDataProc)(GLenum,void *);
^
/usr/include/w32api/GL/glu.h:108:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUtessCombineDataProc)(GLdouble[3],void*[4],GLfloat[4],void**,void*);
^
/usr/include/w32api/GL/glu.h:109:24: error: expected ')' before '*' token
typedef void (CALLBACK *GLUnurbsErrorProc)(GLenum);
^
對我來說,(我是用C無親++,因此不會在解釋錯誤消息非常好)好像CALLBACK
尚未定義。任何想法如何解決這個問題?
沒有語言的C/C++。只有兩種不同的**語言C和C++。選擇你實際使用的那個! – Olaf
不要只使用鏈接。一個問題需要自成一體。學習[問]。 – Olaf
你能展示一個代碼無法編譯的最小例子嗎? – Louen