首先,你已經鏈接的頁面沒有引用文字。它代替了this文本。 現在,關於文本本身:你正在脫離情境和/或誤解它。這是一個完整的引文:
The Android framework provides plenty of
standard tools for creating attractive, functional
graphical user interfaces. However, if you want
more control of what your application draws on
screen, or are venturing into three dimensional
graphics, you need to use a different tool. The
OpenGL ES APIs provided by the Android
framework offers a set of tools for displaying
high-end, animated graphics that are limited only
by your imagination and can also benefit from the
acceleration of graphics processing units (GPUs)
provided on many Android devices.
這意味着,Android提供標準工具(帆布或意見),但更多的控制或3D圖形,你需要使用OpenGL ES。
Is 3D modeling a complete waste of time in
OpenGL ES? Am I better off with a different tool?
OpenGL ES和最近的Vulkan API是唯一可用於Android的工具,可讓您更直接地使用3D圖形和使用GPU。因此,OpenGL ES就是你應該使用的(或者Vulkan,如果你的設備支持它的話)。