我想在我的Mac上編譯一個cmake項目,但它取決於SDL框架。我安裝這個框架之後的cmake然後向我報告libSDL沒有找到我設置以下導出變量自己(由CMake的的建議):libSDL,CMake和Mac OS X Lion
export SDL_INCLUDE_DIR=/Library/Frameworks/SDL.framework/
export SDLIMAGE_LIBRARY=/Library/Frameworks/SDL_image.framework/
export SDLIMAGE_INCLUDE_DIR=/Library/Frameworks/SDL_image.framework/Headers
現在cmake的做它的工作,但是當我運行make,我得到的以下消息:
Mats-MBP:build mats$ make
Linking CXX executable SDLExample
Undefined symbols for architecture i386:
"_main", referenced from:
start in crt1.10.6.o
(maybe you meant: _SDL_main)
ld: symbol(s) not found for architecture i386
collect2: ld returned 1 exit status
make[2]: *** [src/SDLExample] Error 1
make[1]: *** [src/CMakeFiles/SDLExample.dir/all] Error 2
make: *** [all] Error 2
我得到這對於i386和x86_64。我忘了什麼?
編輯:這些文件的內容:
Mats-MBP:build mats$ cat ../src/main.cpp
/**
* @file main.cpp
*
* A simple example-program to help you out with using SDL for 2D graphics.
*
* @author przemek
*/
#include <iostream>
#include <stdexcept>
#include <SDL.h>
#include <SDL_image.h>
using namespace std;
int main(int argc, char* argv[]) {
try {
// Try to initialize SDL (for video)
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
throw runtime_error("Couldn't init SDL video!");
}
// Create a double-buffered screen surface:
SDL_Surface* screen = SDL_SetVideoMode(800, 600, 24, SDL_DOUBLEBUF/* | SDL_FULLSCREEN*/);
if (!screen) {
throw runtime_error("Couldn't set SDL video mode!");
}
// Use SDL_image library to load an image:
SDL_Surface* image = IMG_Load("image.png");
// SDL_Surface* image = IMG_Load("image.tga");
if (!image) {
throw runtime_error(SDL_GetError());
}
// "Pump" SDL events like keyboard presses and get the keystate:
SDL_PumpEvents();
Uint8* keyState = SDL_GetKeyState(0);
// loop until user presses escape:
while (!keyState[SDLK_ESCAPE]) {
// Display a game background:
SDL_Rect src, dst; // Source and destination rectangles
src.x = 0;
src.y = 0;
src.w = image->w;
src.h = image->h;
dst.x = 100;
dst.y = 50;
dst.w = image->w;
dst.h = image->h;
// Copy the image from 'image' to 'screen' surface
SDL_BlitSurface(image, &src, SDL_GetVideoSurface(), &dst);
// Flip surfaces (remember: double-buffering!) and clear the back buffer:
SDL_Flip(screen);
SDL_FillRect(screen, 0, 0);
// Get new keyboard state:
SDL_PumpEvents();
keyState = SDL_GetKeyState(0);
}
// Free the screen surface & quit SDL
SDL_FreeSurface(screen);
SDL_Quit();
} catch (runtime_error& e) {
cout << e.what() << endl;
SDL_Quit();
}
return 0;
}
你想建立什麼樣的事情?一個應用程序或命令行工具或其他東西? CMake抱怨缺少一個'main'函數。 –
這是做抱怨,但那是關於同樣的事情。我試圖編譯一個SDL示例程序,所以我想這將是一個命令行工具。 (爲了記錄,我確實有一個主要功能,並且我看不到任何其他主要功能的調用。) – Mats
查看該示例代碼,看看是否定義了任何「主要」功能。如果沒有,創建一個(並確保它分支/跳轉到示例代碼的真正入口點)。 –