如何以正確的旋轉在Three.js(r58)中創建ArrowHelper?用正確的旋轉創建ArrowHelper
var point1 = new THREE.Vector3(0, 0, 0);
var point2 = new THREE.Vector3(10, 10, 10);
var direction = new THREE.Vector3().subVectors(point1, point2);
var arrow = new THREE.ArrowHelper(direction.normalize(), point1);
console.log(arrow.rotation);
我總是以Object {x: 0, y: 0, z: 0}
結束箭頭旋轉。我究竟做錯了什麼?
我只是想補充一點,我想喜歡的事[本(見回答有)(http://stackoverflow.com/questions/15316127/ three-js-line-vector-to-cylinder),但似乎在ArrayHelper上不再設置旋轉。 – Zardoz 2013-05-02 21:32:55
var direction = new THREE.Vector3()。subVectors(** point2 **,** point1 **); – aholub7x 2014-04-30 14:46:55