我有以下:重繪執行速度太慢嗎?
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JLayeredPane;
import javax.swing.JFrame;
import javax.swing.BorderFactory;
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import javax.swing.ImageIcon;
import java.awt.GridLayout;
import java.awt.Dimension;
import java.awt.Color;
import java.util.Random;
class Cell extends JLayeredPane
{
private JLabel image1;
private JLabel image2;
private JLabel image3;
private Random rand;
public static int CELLHEIGHT = 22;
public static int CELLWIDTH = 22;
public Cell()
{
setPreferredSize (new Dimension (CELLWIDTH, CELLHEIGHT));
setOpaque (true);
setBackground (Color.LIGHT_GRAY);
setBorder (BorderFactory.createLineBorder (Color.BLACK, 1));
setBounds (0, 0, CELLWIDTH, CELLHEIGHT);
image1 = new JLabel (new ImageIcon (getClass().getResource ("image1.png"))); //size is 20 x 20 pixels
image2 = new JLabel (new ImageIcon (getClass().getResource ("image2.jpg"))); //size is 20 x 20 pixels
image3 = new JLabel (new ImageIcon (getClass().getResource ("image3.jpg"))); //size is 20 x 20 pixels
image1.setBounds (0, 0, 20, 20);
image2.setBounds (0, 0, 20, 20);
image3.setBounds (0, 0, 20, 20);
add (image1, new Integer (0));
add (image2, new Integer (1));
add (image3, new Integer (2));
}
public void updateLayers()
{
removeAll(); //method from JLayeredPane
add (image1, new Integer (2));
add (image2, new Integer (1));
add (image3, new Integer (0));
repaint();
}
}
class MyPanel extends JPanel
{
private Cell[][] cells;
public MyPanel (int cellcount_rows, int cellcount_columns)
{
super();
setLayout (new GridLayout (cellcount_rows, cellcount_columns, 0, 0));
cells = new Cell[cellcount_rows][cellcount_columns]; //results in about 500 Cell objects
for (int i = 0; i < cellcount_rows; i++)
{
for (int j = 0; j < cellcount_columns; j++)
{
cells[i][j] = new Cell();
add (cells[i][j]);
}
}
}
}
class MouseHandler implements MouseListener
{
private MyPanel panel;
public MouseHandler (MyPanel panel)
{
this.panel = panel;
}
public void mouseClicked (MouseEvent e)
{
Cell cell = (Cell) panel.getComponentAt (e.getX(), e.getY());
if (e.getButton() == MouseEvent.BUTTON1)
{//some very fast (and irrelevant) cell modification goes here
cell.updateLayers();
}
else if (e.getButton() == MouseEvent.BUTTON3)
{//some very fast (and irrelevant) cell modification goes here
cell.updateLayers();
}
}
public void mouseEntered (MouseEvent e) { }
public void mouseExited (MouseEvent e) { }
public void mousePressed (MouseEvent e) { }
public void mouseReleased (MouseEvent e) { }
}
public class GUI
{
private JFrame mainframe;
private MyPanel panel;
private static final int ROWS = 20;
private static final int COLS = 25;
public GUI()
{
mainframe = new JFrame();
mainframe.setSize (Cell.CELLWIDTH * COLS + 100, Cell.CELLHEIGHT * ROWS + 100);
mainframe.setResizable (false);
mainframe.setDefaultCloseOperation (JFrame.DISPOSE_ON_CLOSE);
panel = new MyPanel (ROWS, COLS);
panel.addMouseListener (new MouseHandler (panel));
mainframe.setLayout (null);
panel.setBounds (20, 20, Cell.CELLWIDTH * COLS, Cell.CELLHEIGHT * ROWS);
mainframe.add (panel);
mainframe.setVisible (true);
}
public static void main (String[] args)
{
javax.swing.SwingUtilities.invokeLater (new Runnable()
{
public void run()
{
GUI t = new GUI();
}
});
}
}
所以基本上我有JPanel的一個子類,其包含在細胞類型它大約500個對象(其是JLayeredPane的的子類)。
基本上,每當用戶點擊其中一個組件時,該組件就會重新組織其圖層並重新繪製自己。
問題是,它有點慢,我不明白爲什麼。在大約50%的情況下,用戶必須多次點擊以使其工作。
也許重繪有問題,或者getComponentAt可能在50%的情況下失敗。我不知道...我不知道如何解決它...請幫助。
*「對不起,這不是實際的代碼,但內容實際的代碼太多,無法舒適地閱讀。「*爲了更快地獲得更好的幫助,請發佈[SSCCE](http://sscce.org/)。 (並給這些班級明智的名字。) –
開始時你可能會開始解釋爲什麼你需要在每次點擊時重新繪製500個對象?我認爲這個問題不在代碼中。 – medopal
@medopal它不重繪所有500個對象。它只重新繪製其中的一個(用戶點擊的那個)。 –