我有這些錯誤,我不理解試圖固定我的自我,但我仍然在學習的團結錯誤在Unity
在我的代碼
卡。 CS
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Card : MonoBehaviour {
public static bool DO_NOT = false;
[SerializeField]
private int state;
[SerializeField]
private int cardValue;
[SerializeField]
private bool initialized = false;
private Sprite cardBack;
private Sprite cardFace;
private GameObject manager;
void start() {
state = 0;
manager = GameObject.FindGameObjectsWithTag ("Manager");
}
public void setupGrapgics() {
cardBack = manager.GetComponents<GameManager>().getCardBack();
cardFace = manager.GetComponents<GameManager>().getCardFace (cardValue);
flipCard();
}
void flipCard() {
if(state == 0 && !DO_NOT)
GetComponent<Image>().sprite = cardBack;
else if (state == 1 && !DO_NOT)
GetComponent<Image>().sprite = cardFace;
}
public int CardValue {
get { return cardValue;}
set { cardValue = value; }
}
public int State {
get { return state; }
set { state = value; }
}
public bool Initialized {
get { return initialized; }
set { Initialized = value; }
}
public void falseCheck(){
StartCoroutine (pause());
}
IEnumerator pause() {
yield return new WaitForSeconds (1);
if (state == 0)
GetComponent<Image>().sprite = cardBack;
else if (state == 1)
GetComponent<Image>().sprite = cardFace;
DO_NOT = false;
}
}