我目前正在做一個項目,作爲Applet實時顯示烏龜與野兔競賽。選擇一個隨機數字,並且動物根據該數字向前,向後或者根本不向前移動。我的問題是讓動物被實時看到。它目前在起始位置顯示圖像,並說誰贏了。任何關於如何完成這個任務的指針都會很棒。爪哇:在烏龜與野兔Applet中正確顯示位置
我的代碼:
import java.applet.Applet;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Color;
import java.awt.Font;
public class Project2 extends Applet
{
Image tortoise, hare;
Image scaledTortoise, scaledHare;
final int tortoiseYPos = 50, hareYPos = 400, SQUARE = 20, END = 1200;
int tortoiseXPos = 180, hareXPos = 180;
public void init()
{
tortoise = getImage(getDocumentBase(), "tortoise.gif");
hare = getImage(getDocumentBase(), "hare.gif");
scaledTortoise = tortoise.getScaledInstance(20, 50, Image.SCALE_SMOOTH);
scaledHare = hare.getScaledInstance(20, 50, Image.SCALE_SMOOTH);
}
public void paint(Graphics field)
{
drawField(field);
drawMoves(field);
field.setFont(new Font("Times New Roman", Font.ITALIC, 72));
//Display winner when they get to the finish line
if(tortoiseXPos >= END)
{
field.drawString("Tortoise Wins!!", 650, 240);
}
else if(hareXPos >= END)
{
field.drawString("Hare Wins!!", 650, 240);
}
}
public void drawField(Graphics field)
{
setBackground(Color.green);
Font f = new Font("Times New Roman", Font.BOLD, 48);
field.setFont(f);
field.drawString("Tortoise", 0, 75);
field.drawString("Hare", 0, 425);
//fill alternating black and white rectangles
field.setColor(Color.black);
int x = 180;
for(int i = 0; i < 50; i++)
{
field.fillRect(x, 50, SQUARE, 50);
field.fillRect(x, 400, SQUARE, 50);
x += (SQUARE);
}
field.drawImage(scaledTortoise, 180, tortoiseYPos, this);
field.drawImage(scaledHare, 180, hareYPos, this);
}
public void drawMoves(Graphics s)
{
while(tortoiseXPos < END && hareXPos < END)
{
int move = (int)(Math.random() * 10);
tortoiseMoves(move); hareMoves(move);
s.drawImage(scaledTortoise, tortoiseXPos, tortoiseYPos, this);
s.drawImage(scaledHare, hareXPos, hareYPos, this);
delay(); delay(); delay();
}
}
public void tortoiseMoves(int move)
{ //Moves for Tortoise, 180 is start, 1200 is finish
if(move <= 5)
{
tortoiseXPos += (3 * SQUARE);
}
else if(move <= 8)
{
tortoiseXPos += SQUARE;
}
else if(move <= 10)
{
tortoiseXPos -= (6 * SQUARE);
}
if(tortoiseXPos < 180)
{
tortoiseXPos = 180;
}
if(tortoiseXPos > END)
{
tortoiseXPos = END;
}
}
public void hareMoves(int move)
{ //Moves for Hare, 180 is start, 1200 is finish
if(move <= 2)
{
hareXPos += (9 * SQUARE);
}
else if(move <= 5)
{
hareXPos += (SQUARE);
}
else if(move <= 6)
{
hareXPos -= (12 * SQUARE);
}
else if(move <= 8)
{
hareXPos -= (2 * SQUARE);
}
else if(move <= 10)
{
hareXPos = hareXPos;
}
if(hareXPos < 180)
{
hareXPos = 180;
}
if(hareXPos > END)
{
hareXPos = END;
}
}
public void delay()
{
for(int i = 0; i <= 90000000; i++)
{
}
}
}
我要指出,我不熟悉和不應該使用的Java Swing,因爲我只應該使用AWT。
1)爲什麼要編寫一個小程序?如果是由於老師指定它,請將它們轉介給[爲什麼CS教師應該**停止**教Java applets](http://programmers.blogoverflow.com/2013/05/why-cs-teachers-should -stop教學-java的小應用程序/)。 2)爲什麼使用AWT?看到[這個答案](http://stackoverflow.com/questions/6255106/java-gui-listeners-without-awt/6255978#6255978)有很多很好的理由放棄AWT使用組件有利於Swing。 –
@AndrewThompson對你的問題,我的老師要我同時使用一個小程序和AWT。 – Tedion